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    Big combats take too much time for us.

    Yeah, six soldiers will always make for a long fight! They have a huge "effective hit points": when you consider their defenses and their hit points, they math out to have more hit points than brutes. I'd recommend no more than 2, ever, at a time; augment them with skirmishers. A line of ten...
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    Tac Lord, Inspiring Word, and Battle Inspiration...

    Draco, it sounds like the issue could be restated as: "Given the +7 bonuses to both Speed and Attack, when I win initiative, sometimes it feels like my best first-round Minor Action is to drop those +7's on either a defender or a striker who hasn't gone or been attacked yet: the increased...
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    Encounter Advice for Lopsided Party

    Yeah - remember, if they discover that they need a tank, they can always tank up. Our TW fighter, for example, has spent two feats upgrading his armor, and plans his next feat to multiclass fighter .. he's going to be a damn scary tank when he's 6th level! From a "making fights last"...
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    Saving throw bonuses and multiple effects that a single save can end

    Yes, because the source of the bonuses is different. It would be "+5 racial bonus, +4 feat bonus". The bolded words are keywords for bonus source; bonuses with the same source don't stack. So, if my fighter gets a +2 power bonus to attack against a target from using "Villain's Menace", and a...
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    Resistance campaign opening

    Good advice, garrowolf. You might also have the city get sacked in session number two of the campaign, rather than as the opening. Let them get their feet wet in the world, get attached to some of the people, etc., even get into some kind of intrigue, adventure, etc., and then overrun the...
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    New player.

    Welcome aboard, Conker! Hate to tell ya this, but you may still be in the wrong forum. :D This one is aimed at "House Rules", e.g., experienced players who are modifying the D&D rules to fit something else - such as, allowing gunpowder, or changing the way magic works, or adding a critical...
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    Same Character Changing Classes

    Mechanically, by RAW, he would be locked into his original class of Fighter, so this would be: 1. Spending feats to multiclass into whichever divine class he wants to pursue. . A. Typically four feats, one for the original multiclassing, then one each for Encounter, Utility, and Daily power...
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    D&D 4E Odd emergent quality in Epic Level 4E

    Yeah, but doesn't killing an ally permanently bar you from the "good" ending of the game? Oh, that was Disgaea. Never mind! ;)
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    Shield Feint

    :D No, its story-driven: we'd reached a point around the end of heroic where we were starting to get a bit cocky, feeling bad-ass and all ... so for paragon, he's really upped the ante. There are about ten different areas where the forces of evil are advancing their plots, and we can only seem...
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    Tweaking encounters from a boxed adventure

    Yeah, that was the dragon I was talking about in the "Shield Feint" thread aside regarding reducing damage and healing oneself as a defender. I'm actually with you, absolutely: as a DM, I'd rather pit the PC's against a Solo closer to their level, but give the Solo other assistance: minions...
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    Shield Feint

    Fair enough, renau1g. Yes, Ultimate Parry is from Kensai: reduce damage by your level. Healing is different than reducing damage, but as a Fighter I've found most of my powers are Standard actions, so finding some ways to sneak in "I heal myself as a Minor" has been very handy, as I rarely...
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    Cavalier?

    There are lances, if I recall - they're in the "Spear" class. Not sure which book they're from. Check PHB, PHB2, AV, and AV2. If you go fighter, I think there are some nice feats you can take which help build up your charge: I'm thinking: Mark of Handling Powerful Charge (+2 damage on...
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    Big combats take too much time for us.

    Amen. Our DM came up with d6-shaped-dice from somewhere that have three sides: Plus, Blank, and Minus. He abstracts out most NPC-v-NPC encounters by simply rolling these. If its minion-v-minion, typically a "+" will kill a bad guy minion, and a "-" kills a good guy minion. If its...
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    Double check my houserules?

    Our DM s both do this, only they keep it as straightforward as "DM announces attack bonus, player rolls d20, player says whether it hits or not." Your system is mildly better in that it maintains the attack bonus as "hidden" information, but may feel less natural to the players. This one...
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    Tweaking encounters from a boxed adventure

    Hey - in my experience, it takes a significantly larger threat than level N+1 to cause our party to feel like they're in danger of losing a fight. In the path from L1 to L14, we've had two fights which we lost, and only two more in which we felt we were in serious danger of losing. Our DM...
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    Cavalier?

    Yeah, I think step 1 is figuring out if you want him to be a Defender, a Leader, or a Striker. Beyond that, I assume you're thinking horse-mounted knight. In that case, the Mounted Combat feat seems like a no-brainer. However, the Eberron Player's Guide has the "Mark of Handling" Dragonmark...
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    Shield Feint

    That's my philosophy. It so happens that my Saturday session's last fight was as the party Fighter, L14, vs an Ancient Black Dragon (L20 Solo Brute). It was hardly a fair fight: he hit us almost every round, hitting even against my higher-than-party-average AC on a roll of '4' at one point...
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    Consequences of encounters replacing dailies?

    Yeah, I think I'm with Storminator on this one. When I first get a new Encounter power, its pretty cool ... but by the time you're 12th level, trotting out that Level 3 encounter power for the 84th time, it doesn't feel as "shiny" ... ... but my Level 5 daily power still makes me smile when I...
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    Armor Defense and Reduction variant

    Hey Zaphling, I think this probably belongs in the 4e Fan Creations and House Rules forum.
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    Want to know if this is a houserule or not?

    Yeah, both of those sound house-ruled to me. Bloodied is a keyword, not a "something you can tell so you know when somebody is halfway injured"; as Jester noted, lots of powers key off of it (e.g., do extra damage vs bloodied, gain temporary hit points if your hit bloodied the monster, etc)...
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