I was planning to put some damage reductions to heavy armors to feel their armorness for my armored PCs.
Here's my initial plan:
Hide Armor: +2 armor bonus (instead of the usual +3), but resist 1 or 2 all damage.
Chainmail: same as the original but with resist 2 damage.
Scale armor: same as the original but with resist 2 damage.
Plate armor: same as the original but with resist 3 damage.
Light shield: same as the original but with resist 1 damage.
Heavy shield: same as the original but with resist 2 damage.
How are these? do you think it's good?
and I have an issue if ever they are damaged by magic and/or elemental types: fire, cold, thunder and etc. Should they be included with the damage reduction?
Here's my initial plan:
Hide Armor: +2 armor bonus (instead of the usual +3), but resist 1 or 2 all damage.
Chainmail: same as the original but with resist 2 damage.
Scale armor: same as the original but with resist 2 damage.
Plate armor: same as the original but with resist 3 damage.
Light shield: same as the original but with resist 1 damage.
Heavy shield: same as the original but with resist 2 damage.
How are these? do you think it's good?
and I have an issue if ever they are damaged by magic and/or elemental types: fire, cold, thunder and etc. Should they be included with the damage reduction?