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  1. nightwalker450

    Non-Weapon Proficiencies

    Having to spend character resources on background details seemed very irrelevant. As a DM I don't need the rules to define that orcs make excellent mothers (Profession: House Wife!), and as a player I don't need the rules to define that my gypsy illusionist is a coffee snob (Craft: Barista!). I...
  2. nightwalker450

    D&D 4E Things from 4E Not Done Well

    Swinging weapons with other stats was fine based on: I'm good with a weapon, and charismatic. The only way to really fix this (outside of MAD of other editions, which is just a horse of a different color), is remove attribute from attack bonus. Which is fine by me, replace Modifier + 1/2 level...
  3. nightwalker450

    D&D 4E Things from 4E Not Done Well

    Squares I liked my circles being circle, if you want ease of bursts, then I recommend moving D&D to hex (Like that'll happen), otherwise bring back the 1-2-1 movement, and oddly shaped blast areas, so that way I can keep my euclidean geometry. Daily Resources Required there to be a standard day...
  4. nightwalker450

    D&D 3E/3.5 Things 3E Did Well & Should be Kept in Some Form

    I'm 4e well and above 3e... but things I miss. (So this is more of backwards comparison) 5ft increments, or more in particular the 1-2-1 movement on diagonals. My group went hex with 4e, mainly for this reason, one rule had to be modified (blasts), everything else was fine. Ray's and Cones Our...
  5. nightwalker450

    D&D 4E Things 4E Did Well & Should be Kept in Some Form

    Resource Management With the exception of Dailies (and Magic Item Uses which was gotten rid of), their resource management was excellent. I could plan an encounter and not have to worry too much about what the previous encounter had done to the party. I could look at their healing surges and...
  6. nightwalker450

    Feats

    I'm really torn on this... I love feats, I love what they enable my character to do. I dislike number feats, except perhaps skill bonus ones, but damage/attack bonus ones I hate, because they are unimaginative. I really hate the feat list though, its such a pain when you're trying to fill a...
  7. nightwalker450

    Should point buy be discouraged?

    Unless they can somehow make Ability Scores less important (I think I've seen many posts wanting them to matter more, but they might all be the same person), then I'd rather have point buy than rolled stats. **Note, include the rules for it, but point buy should be the default, ESPECIALLY for...
  8. nightwalker450

    D&D 3E/3.5 5E solve me this: 3Es and 4Es biggest problem

    I agree with this point. When expertise feats first appeared, we were disallowing them. When they became interesting and combined with effects based on weapon, then we brought them in, and decided to allow anything. It makes for some interesting combats when you don't necessarily know every...
  9. nightwalker450

    D&D 5E Skills in 5E. Do we want them?

    I like the idea of removing level from the skills. +3 for Trained, +2 for mastery, +1 from racial. Make sure that we don't tie number of skills to stats (ie Intelligence), since the skills are not all based on intelligence. Also I'd prefer that we get rid of the concept of cross class...
  10. nightwalker450

    Should Epic Be In PH1?

    I'd be fine with Epic being a separate book. With Heroic/Paragon (1-20) being in the core book. Though I did like the thought of 5 "Beginner" levels, because sometimes I like starting my campaigns at the normal people in extraordinary situations, and then grow from there.
  11. nightwalker450

    Hit Points?

    I prefer the higher hit points, just so it's more difficult to drop a character on a fluke crit, or for an encounter to be over before any of the monsters even have a chance to attack (Lower the Hit Points, the more important Initiative becomes). With D&D using abstract hit points (stress...
  12. nightwalker450

    D&D 4E Essential 4e: Heroes of the Forgotten Lands

    You should buy as many as you can afford.. Just kidding, but many do. Passing any of the PHB's (including Essentials), will just leave you with less options. There has been errata applied to the players handbook that is included in HotFL, but its also in the Rules Compendium. So you could say...
  13. nightwalker450

    D&D 4E Essential 4e: Heroes of the Forgotten Lands

    The mages get a second Apprentice Mage at 4, and a second Expert Mage at 8, (but no second Master Mage) does this mean they get a second school of magic bonuses as well? Thanks!
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