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    Increased base damage from weapons

    The whole point of the thread was to increase the danger of combat by increasing weapon damage... Calculating ELs seems pretty easy to me. Increase damage for creatures with EL that is about the same as a warrior's EL when that warrior would typically be able to afford a masterwork weapon...
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    Please help me modify this prestige class

    If you can use the ability outside of combat, it starts to sound like the clerical strength domain granted power (+1/level to STR for 1 round as a free action). One problem with this is at 1st level chosen (at least a 6th level character), a +1 enhancement bonus can be pretty lame. This can...
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    Attribute Score Generation - How Do You Do It?

    The only problem I see is that rolling randomly is so much better than point buy. I guess that encourages players not to play it safe. Perhaps that is the goal? Have you considered using different-sized dice to more accurately match the point buy costs?
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    Attribute Score Generation - How Do You Do It?

    I favor point buy over all else, but almost everyone I play with prefers the random. Then, when the random roll is bad, most people want to reroll. It struck me as unfair that the worst roll you could make was just enough that a reroll was not meritted. So, if you roll really bad, you get...
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    Nu Spells 3, please evaluate

    Now I feel guilty. :(
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    Increased base damage from weapons

    As to the original post about increasing weapon damage, why not make masterwork weapons do an extra die (or more if the weapon does 2 or more dice) of damage (instead of +1 attack)? First level characters will avoid the worst of the increased damage because masterwork usually doesn't come...
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    Increased base damage from weapons

    I don't think massive damage works very well at all levels. I would suggest that you should simply increase damage on a crit. Of course, you need to consider the effect this will have on the value of weapons. For example, a longsword (crit 19-20) will become better than an axe (crit 20) if...
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    Critique on a prestige class

    Re: Helping Hand It looks horrifically over-powered. The saves are basically good (average +1/2 levels), hit points are d6, 3 skill points/level, and spell caster level increases at each level. Twin sorcerers would be far better off taking this class than advancing as sorcerers, but it seems...
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    Please help me modify this prestige class

    Focus strike is at least as powerful as a feat. Adding damage to a single strike is sometimes better than making multiple strikes. There will be a place for it. Some examples of when: target has damage reduction, target has an excellent AC (so the second attack at -5 has no chance or low...
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    Nu Spells 2, please evaluate

    I like this spell, but it is too weak. At higher levels, nobody has CON penalties. Accordingly, this spell will become useless. I would suggest adding a few abilities as the caster level increases so that at some arbitrarily high level the caster is immune to all of the things that a 0 CON...
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    Nu Spells 3, please evaluate

    My only problem with this spell is teleportation to any place on the same plane is a 5th level power. A necromancer with a willing undead will be able to use this without restriction to put a victim inside a sealed tomb. In most cases, this will mean death (especially if the tomb has no air...
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    Please help me modify this prestige class

    If the dwarf fighter gets +2 STR, +2 CON, and +10 hit points every, say, 5 levels, the dwarf fighter is tougher than this Chosen PC. So, I would let the player have it as he wants. That is the way it tends to go in super high power games. I can't say I particularly like the defensive mind...
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    RE: Defense Bonus

    I liked the WOT and SW defense bonus enough to incorporate it. I made it a dodge bonus (2 + 1/2 levels). I also made reflex saves into "active" AC rolls (ignore AC adjustments that do not apply and roll against DC of spell or effect). After getting rid of reflex saves, I also did away with...
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    Feats with negative requirements

    I think all of the requirements should be 7-. That way you have to volunteer with the point buy method (since a 7 is worth no less than an 8) or get particularly unlucky. An 8 or 9 is just too close to average.
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    Feats with negative requirements

    I love this idea. I realize many dislike (or even hate) it, but it helps some low-rollers make up for the bad rolls. In our games, there are no dump stats, so the concern about dumping all in CHA is moot. YMMV. If anyone has any more ideas, please share. I like the effects of weedy, but...
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    Loads of new Light spells

    Your 3rd level blinding flash allows blinding for 1d6 rounds regardless of save. I don't think there are any blinding effects at 3rd level that don't allow a save (could be wrong). Accordingly, IMO, the blinding effect should be negated if the save is successful. Compare to cause blindness...
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    Loads of new Light spells

    Also, blur doesn't broadcast your presence. A rogue may prefer blur to lesser light shield. IMO, lesser light shield is fine at level 2.
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    Expanded domains (giving more focus to clerics)

    I included more spells in the domains and if there were too few (some domains get more spells than others), then I just improved the domain feat. There are no generic cleric spells. Also, I converted a bunch of the domain spells to channeling. You can, for example, detect undead and cast...
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    Losing a level is not fun

    I really like this one. I would limit the number of times you can be raised to some high number (that realistically will never be reached, but is a little bit scary nevertheless in a really dangerous campaign). Perhaps the limit could be 1/level or CON. Both would work.
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    An alternative to the dreaded haste

    IMNSHO, the best fix for haste would have been to raise the level of the spell to 5th? and clarify what it does in the spell description. It seems a shame that it goes from speeding you up to giving you another attack. I prefer the version that just speeds you up, with all the advantages that...
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