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    Losing a level is not fun

    Not really. You drain a lot of xp, which is very annoying and harder to recover from than wound or ability damage. Players will still avoid monsters that can drain them. If you wanted to up the power, you could also reduce CON by 1 point/level drained. Or you could "time it" so that CON and...
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    D&D 3E/3.5 Skill changes in 3.5

    That's the way we do it. However, players who have no DM input are often not interested in picking unusual knowledge skills because it is not clear that they will ever be useful. Seems a shame to waste skill points. If it is going to have no effect on the game, and a player wants knowledge...
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    D&D 3E/3.5 Skill changes in 3.5

    Very unlikely that +2/+2 and +3 skills stack. Other games tend to make higher bonuses harder to get. For example, +3 for skill emphasis is a prerequisite for +2 to the same skill (specialization). So additional feats that raise the same skill give you progressively fewer points. I believe...
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    D&D 3E/3.5 Skill changes in 3.5

    Re: Re: Also, skill feats Star Wars gives abilities that are +5 to a limited scope of a single skill. I bet Combat Casting is upped to +5.
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    D&D 3E/3.5 Skill changes in 3.5

    Prediction: they will not stack. What you should do: convert the Bluff/Diplo and Bluff/Intim into two new feats (+3 Bluff, +2/+2 Diplo/Intim).
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    Critical Hits for Undead, Constructs...

    I know this isn't the house rules section, so I'll be brief. If you like crits on everything, you can allow maximum weapon damage on a crit against immune creatures (don't multiply bonus damage). Some people just really like crits, so give them a little gift. (:
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    Losing a level is not fun

    death is bad enough I would still just use the house rule suggested in this thread for raising from the dead. I.e., characters get a negative level that has to be worked off with xp, but they don't actually lose a level. Presumably, you have to spend 1000xp times current level to reduce a...
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    Losing a level is not fun

    it might actually be fun... With this rule, it might actually be fun to roleplay a drained character. You don't lose everything (being drained several levels is sometimes worse than being killed), for starters. And you can act like you have touched death. Maybe you always get chills, or your...
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    If literacy wasn't assumed

    Literacy skill We have Literacy as a skill (that, incidentally, takes the place of decipher script). It is not wasted skill points, unless you consider decipher script to be wasted skill points. You get a +10 bonus if you know the language (or a smaller bonus if it is an obscure or ancient...
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    Losing a level is not fun

    xp debt This is an excellent suggestion. We already use the xp debt idea for wizards that make magic items. May as well add it to the case when levels are drained. I guess the first few years of a high-level vampire's life might be spent paying off all that xp debt. (:
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    Exchange Summon Familiar for a magic-related feat

    My group allows wizards to swap out the familiar for a meta-magic feat. It works just fine. We also got rid of the familiars for sorcerers and just treat them as +1 level for the purposes of spell slots/spells known (now wizards and sorcerers of the same level have access to the same level of...
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    Number of attacks/round

    Yes, an experienced swordsman should hand your butt to you if you aren't any good with a sword. That would not change with my rules. In fact, DEX still has relatively little to do with who will be more successful in melee. If you have a 16 DEX and the experienced swordsman has 10 DEX, you get...
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    Number of attacks/round

    Re: Re: Number of attacks/round a) unnecessary Response: True, but all rules are unnecessary. Since "unnecessary" is a conclusory statement, I really can't get much out of it. --------- b) unbalanced Response: I don't think so. Again, this is conclusory, so I can't really get much out of...
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    Number of attacks/round

    thanks for the input I've playtested the rule (by myself) and it seems to go pretty well. Not nearly as badly as would merit the responses thus far (which I appreciate nonetheless because I wanted to know how players would react so that I could respond as follows). I guess maybe I didn't...
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    Number of attacks/round

    I was curious if anyone thinks it is a good/bad idea to allow DEX/2 attacks per round for every character? TWF or Flurry of blows would give an additional attack. Each attack would be at -5 lower than the previous. AoO have to be saved up, but are made at base attack (you can still only take...
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    Fumble House Rule

    simple fumble rule We use a simple fumble rule. If you make a negative attack roll, you fumble. If you roll a '1' you have to reroll and subtract 20 from your attack roll. If you roll another '1' then you reroll and subtract 40, etc. The lower negative your attack roll, the worse your...
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    [Quick!] Need help, what is the max distance one falls in a round?

    Re: Re: Re: Re: Some physics I stand corrected.
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    True Seeing

    That was a mistake. Should have said caster level 9.
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    True Seeing

    I was thinking about a gem of trueseeing made into goggles (or a patch). It seems like at least half of the people who find a gem of trueseeing make it into goggles or the equivalent. Goggles are always up to your eye. Anyway, I put a restriction IMC that you have to grasp the gem with both...
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    True Seeing

    The item description implies that you just have to look through it to use it. However, this is a very powerful spell that should have a relatively short duration. So, some limitations may be in order. That was just the one I thought of. I think according to the magic creation rules, Goggles...
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