Kusuf ibn Zaid
Explorer
Kid Charlemagne said:I just thought I'd reiterate that I think it's the wrong move to make a fumble check dependent on a reflex save. THat means that rogues (who aren't really skilled warriors) are less likely to fumble than highly skilled fighters.
For example, if you make it a DC 10 Reflex save, a 1st level rogue with an 18 DEX will make that on a roll of a 4 or better on a d20.
A fighter with a 10 DEX would have to be 18th level to fumble as rarely.
Is that how you want it to work?
Seems reasonable to me. Of course my fumble results usually involve dropping to a knee, stumbling against a wall, etc. Only rarely is a weapon dropped. I could easily see the argument that a straight Dexterity check is more appropriate. However, I want the chance of fumbles to decrease as levels increase. This decrease should more than compensate for the fact that characters on average get more attacks per round at high levels, and therefore roll more 1's. Better suggestions are always welcome.
- Kusuf