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  1. Twowolves

    Giant Spider Web in Texas

    If you think THIS is creepy, you should see the cricket swarms in Dallas. It looks like the walls/parkinglots/whathaveyou are a wavy carpet of brown....
  2. Twowolves

    AD&D1 Combat Exercise

    Thac0 was in the back of the 1st ed DMG, in the monster summary tables. The first 20 was "20 with mods", and the others were "natural 20s". I believe it's spelled out explicity in either the DMG or in the 1st ed DM screens. I do know there was a further extrapolation of the repeating 20s in...
  3. Twowolves

    Favorite Pirate city: Freeport vs. Five Fingers vs. Sasserine

    My favorite pirate city? Highport.
  4. Twowolves

    Casting spells

    In the Rules Forum, the consensus is "Follow the Rules As Written", which your DM is clearly not doing.
  5. Twowolves

    Arcanis or Scarred Lands - Help me decide

    Most of the "miss" part of the "hit or miss" comments for the Scarred Lands are rules issues, such as overpowered feats or PrCs, and the OP said he wasn't using 3rd ed rules anyway. The fluff material is almost all dynamite, and every book is full of lore and info. As for the non-human races...
  6. Twowolves

    What happens if we don't like it?

    What happens if we don't like it? We get to collectively lump it.
  7. Twowolves

    D&D Game Table not Mac-Compatible at launch

    "I only own a Commodore 64. At work, I use only a Commodore 64. I've never used a Mac in my life, in fact, and I'm not about to start now....." Seriously, when one operating system/platform/whatever runs over 90% of the computers in the entire world, why would anyone who intentionally refuses...
  8. Twowolves

    Castles and Crusades for 55 dollars???

    Man, that makes me feel pretty good for picking mine up for $9.99 at one of my local game/comic shops!
  9. Twowolves

    Skill Tricks; good or bad?

    I agree. I didn't buy Complete Scoundrel after reading through it and seeing this new subsystem, and too many of the feats and PrCs were linked directly to Skill Tricks. That put the book at over 50% useless to me, and that made the price tag too steep for my blood. Same thing happened with...
  10. Twowolves

    What is Desert of Desolation and what to expect for figures?

    I use linen/off white, greenish/ghoul green for exposed flesh, chestnut ink wash for the wrappings, and black ink for he fleshy parts. And a dab of red for the eyes. Works for me!!
  11. Twowolves

    Mongoose's New IP: Traveller is BACK

    Ok big boy, why don't you pull your CT book out and tell me exactly where I'm wrong. Tell me where task resolution in CT was NOT "roll 2d6 + 1/5 stat + skill >= 7". Now who's reading comprehension is in question? I said this: I did NOT say you never add more than +2 to the roll. I said most...
  12. Twowolves

    Mongoose's New IP: Traveller is BACK

    No, I was pretty much right, but feel free to stick your fingers in your ears and cry "nuh-uh!" Classic Traveller had rolld 2d7, beat a 7, maybe add 1 or 2 to the roll. That's it exactly. Getting a +2 in any skill in CT was pure luck, and pretty rare. MegaTraveller was roll 2d6 and beat a 4...
  13. Twowolves

    Mongoose's New IP: Traveller is BACK

    Bell curves give results where a +1 modifier to the roll is worth a variable % chance of success, whereas it is linear and static with a 1d roll, which is why I personally prefer the 1dX method myself. But there is an average value for 1dX after a fashion, only it's over many rolls/checks. The...
  14. Twowolves

    Mongoose's New IP: Traveller is BACK

    Well, actually, YES that is a huge difference. 1d20 is linear, and a +1 bonus is statistically worth 5% no matter what your current level of skill is or what your current circumstances are. 2d6 gives a bell curve, where a +1 can give anywhere from +10% to as little as +2% (or thereabouts, I...
  15. Twowolves

    d20 Modern: What Would you change part II

    Well, ok. But I'm one of those "others", and I just cast my vote. :D Basically, instead of rolling a saving throw, the acting character has to be a static number, like a DC. So instead of a reactive Reflex save of 1d20+Ref save vs attack mode DC, the attacker rolls 1d20+mods trying to beat...
  16. Twowolves

    Mongoose's New IP: Traveller is BACK

    So, when I was going from memory of a book I haven't read in over 10 years, I was pretty much spot-on. But it was still randomly rolled, and death was still possible during chargen, right? So you were more likely to get a +2 skill instead of a +1, my bad. Only one out of 5 had a max skill of...
  17. Twowolves

    d20 Modern: What Would you change part II

    I missed your part about the skill specialization. I like the idea, but is it enough? A -3 when you have 13 ranks at level 10 doesn't seem like much of a penalty. If the system had skills costing various points per rank of each skill, a discount/point break method might be appropriate. But that...
  18. Twowolves

    Mongoose's New IP: Traveller is BACK

    That's it. My books are buried deep in the closet, and that's how I remember it. But since stats were what, 1 to 15, average of 7, most players got at most +3 to those rolls. And again, skills may have been "up to" +4, but using the random terms-of-service character generation, getting anything...
  19. Twowolves

    d20 Modern: What Would you change part II

    See, this is one direction that SAGA is going that I don't like. I don't like the idea that the guys that swim the English Channel are using the same ones rock climbing. Sure, athletics tend to draw on the same personality type, and lots of guys that swim also climb rock walls, but I don't...
  20. Twowolves

    Mongoose's New IP: Traveller is BACK

    I agree, sorta, in that I will only be interested in this version of Traveller if they bring it into the 21st century.... of game design. Isn't Classic Traveller one of the first dozen or so RPGs ever made? A lot of design improvements for RPGs have seen the light of day in the past 30 years, I...
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