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    Do you multiclass for raw mechanical power or for character reasons?

    I always try to make a character that is whole from many angles. The story and the mechanics mesh as much as possible. Sometimes I start from the mechanical aspect and fill in the story afterwards. Sometimes I start from the story side and fill in the mechanics afterwards. Sometimes I...
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    Dips, builds and patience!

    Depends on the person. I think many people have only a shallow idea about his or her character and need a good hour or so of in-game time to develop a good reason to be adventuring together. I can make a massive backstory (as I did recently), but it still ended up with one player character...
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    D&D 5E Critical hit allows called shot?

    I've played where if you narrate what your character is trying to do with the attack and then get a crit, it pretty much happens so long as the creature does not die early. Saying you chop off its head, getting a crit, only chops the head off if it was going to die anyways or some other factors...
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    Hunter Ranger Multiclass

    If the ranger is using a ranged weapon, quite often. If the ranger is using a melee weapon, fairly often but requires more maneuvering. This is my experience using a Hunter Ranger 6->7 Monk 2->6 multiclass from levels 8-13. Note: If your DM likes to use single powerful creatures (dragon...
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    D&D 5E The Case for Inspiration

    I used to be a big fan of inspiration, but if the DM regularly forgets to hand it out it becomes problematic. Always seeing the carrot just out of reach and trying to get it eventually results in apathy for carrots. Personally I have given up trying to get inspiration. I figure if I want...
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    Spells that target creatures but not objects

    Even if the spell said "This spell attack may only target creatures." I still would not play it that way. Too much fun interacting with environments.
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    Legendary Magic Items - your experiences?

    In my experience keeping a legendary magical item in a campaign can lead to certain imbalances. It boosts one player up really high (unless it is a cool item which helps/hurts the party). I have seen the existence of this item promote two things in players. - Players trying to match that...
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    How much do your trust the advice of others?

    I started out reading all those guides and looking into what they recommended. I could see the logic behind the choices. Then I decided to DM a game I would enjoy and took a hard look at the entire rule set and what would be considered broken. Of course I broke the heck out the game and...
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    Should fighters be skill monkeys?

    Feats, they let you do what you want. Two feats gives access to a combination of 3 skill and tool proficiencies, 1 guaranteed skill proficiency, 1 guaranteed tool proficiency, and expertise in 1 skill. This can be reached by level 4 is variant human (+1 skill as well) or level 6 if anything...
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    Will D&D make strength matter again?

    Optional encumbrance can be a messy way to make strength more relevant in your game. I know since I decided to track it I've certain had double thoughts about ever making a PC with a strength less than 12 and an uneasy feeling with a strength of 14 if I plan on wearing any armor 40lbs or more...
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    Roll it back just one second!

    Multiple attacks on one creature: I'm more of the mindset to encourage players to explain their action or bonus action (in order if dependent) before rolling for stuff. This means the players need enough info about the enemies to make good decisions, but also means there is that uncertainty if...
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    [UPDATED] Most D&D Players Prefer Humans - Without Feats!

    Defiantly not how I, or those around me, play. I'd rather work with a 16 or an 18 in the primary stat than not take a feat to try and realize the character's identity with in-game stats. *edit: Although I do primarily play human. So far I pick the regular human over the variant, since I find...
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    Unearthed Arcana Ranger Revised - Overpowered?

    I'm actually playing an unearthed arcana ranger multiclassed with a monk right now. Level 12 as of right now, ranger 7/monk 5. Things that could be overpowered: -Favored enemy (level 1): -Natural Explorer (Level 1): -Primal Awareness (Level 3): Solutions: -Favored enemy is a good trait...
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    How do you handle Rogue (Assassins)?

    What sage advice says, which is identical to the rules in the PHB on page 189 The order goes -determine surprise -establish positions -roll initiative -take turns -Begin the next round Nowhere does it say surprise is lost if a creature takes a turn first. Nowhere in sage advice does it say...
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    How do you handle Rogue (Assassins)?

    Ahh, but that assumes there are no neutral or friendly characters which would not be expecting a person to suddenly stab them in the back the moment they turn around, but at the same time those characters are presenting a significant obstacle to the PCs (something an evil or neutral assassin...
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    How do you handle Rogue (Assassins)?

    If you include more player interactions where an opponent is talking to the PCs first, like a fair amount of the intelligent potential enemies in Tomb of Annihilation, then all the assassin needs to do is decide at some moment to stick a dagger in someone or make a convenient excuse and do the...
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    Best Houserule for multiclassing and multiattack?

    I've noticed that the monk, ranger, and barbarian all get other abilities in addition to the extra attack at lvl 5. The monk gets a big boost from stunning strike, the ranger also gets a significant boost in level 2 spell slots, and the barbarian gets a small boost of movement. The best...
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    Homebrewing a Starting Magic Item

    Oh, missed that per level bit. Hmm, I think I would probably do what you have, per level costs. Yours are pretty reasonable. I think I would require a gem for the 9th level spell, just because it would be cool to offer a very expensive gem, have the snake hold it, and then infuse the gem with...
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    Homebrewing a Starting Magic Item

    I..... like this a lot. I think I would add an extra tier for the gold snake. -5gp for cantrip -25gp for spell levels 1 and 2 -250gp for spell levels 3 through 5 -500 GP for spell levels in excess of 5. -Can only store level 9 spells with a gem worth 10,000gp or more The biggest negative I see...
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