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    D&D 5E Help My Group Tactics and Planning

    Well, that wouldn't work as they all have experience in role play games (oWoD mostly) and they have some really nice stories/characters. I've discussed the character generation with players before iplementing it. Actually, they do. Well, we won't be changing major things like race and class...
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    D&D 5E Help My Group Tactics and Planning

    Retconning skills or feats or class features is fine. Retconning the class does change the character way too much. What exactly would you suggest?
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    D&D 5E Help My Group Tactics and Planning

    Killing stuff is usually better than getting stuff to kill you slower. It was interesting to compare Bless to Spiritual Weapon - the breakeven point (with party Average Damage 45) is at AC 18. Obviously, SW is a higher level slot and the better is your party at hurting stuff, the more value...
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    D&D 5E Help My Group Tactics and Planning

    This is an interesting statement. A Math One, I would say. With the average damage of the rest of the party being around 45, adding average +2.5 to their to hit rolls results in 5.625 extra DPR. (Regardless of the enemy AC). DPR of swinging a Mace with an average damage of 6.5 (1d6+3) depends...
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    D&D 5E Help My Group Tactics and Planning

    @SmokeyCriminal Thanks for the input. I will offer characters to switch skills/spells/feats/abilities at level 4. The overall ideas I've liked also. Druid has just levelled up to 3rd (he was the 1st casualty) - I think his tanking will definitely improve with Barkskin. Warlock feels to me all...
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    D&D 5E Help My Group Tactics and Planning

    After. The process was standard, except for what I've described.
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    D&D 5E Help My Group Tactics and Planning

    You are correct, sir. And I was wrong with the topic title. Corrected now. I am using the approach you've suggested with encounters and will do it more, this is definitely a good piece of advice.
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    D&D 5E Help My Group Tactics and Planning

    Can't really change the Feats already taken or take Con with the roll in a row. Warlock is taking Med Armor lvl4. And with some luck they can pick up a magical breastplate from one of the BBEG. More advice on the further advancement of Bladelock (and others) is welcome. Lack of Tank is an...
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    D&D 5E Help My Group Tactics and Planning

    I'm not confident enough to take the responsibility - I'm new to 5e, too. The first death was a screw up by the team (they hoped he would stabilize without help) and the second was an accident (1/20)^2 chance to die. I'm not threatening the group too much, but even with the DMG medium...
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    D&D 5E Taxes, and the people who have to pay them.

    Well, I'm running a homebrew campaign right now that has a "civilization reborn claims the wild lands around it" as one of the themes. Adventuring parties are common and most of the power is wielded by active/former adventurers (meritocracy of a kind). Adventuring taxes are mostly worked into...
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    D&D 5E Help My Group Tactics and Planning

    Intro: After a dozen years off DnD, I came back to DM 5e. I'm loving it, my players are enjoying the story and the game. However, they have created unoptimized characters and are feeling sub par, especially compared to another group that is going through the same homebrew campaign of mine...
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    D&D 5E Red Wyrmling Encounter Design

    Solid input, Quickleaf. The truth is I was separating Lizardfolk Tribe from the Wyrmling somewhat, but it is probably more interesting to put them closer together. This is a major thing. Nimble escape (and a better Stealth) might be a strong addition. One of the points of making him a level-1...
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    D&D 5E Red Wyrmling Encounter Design

    Quickleaf Sorry, missed your post while typing the previous one. The story is that he was recently hatched by a Dragon-worshipping cult/tribe. He was worshipped even before his hatching but had to fight his siblings to the death upon hatching to become the only heir. He is already paranoid. He...
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    D&D 5E Red Wyrmling Encounter Design

    What is a dive attack? I do like prone condition, but I don't think that wyrmling tail is strong enough for this, so I'm considering Tremor for DC15 or fall prone. I agree, though, that even a 3rd level spellcaster newborn is a bit strange. I will give him 1st level sorcerer, though. Some...
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    D&D 5E Red Wyrmling Encounter Design

    Young Red is CR 10 and is as much a flying brute with a breath weapon as a wyrmling is. Adjusting the difficulty by just increasing/decreasing the HD or damage of the flying brute does not add interest to the encounter. Also thematically, the Dragon has just hatched, albeit it is an offspring...
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    D&D 5E Red Wyrmling Encounter Design

    Design Goals: - make a more interesting encounter as compared to just a flying brute with a breath weapon - upgrade Red Wyrmling to CR 7-8 adversary - give Wyrmling a couple of escape plans Suggested instruments: - Spellcasting - Minor Lair Actions - Terrain The most obvious route is to give...
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    D&D 5E Low-level Party going Underwater.

    Well, aquatic races do have spellcasters, right? I agree that things should be more difficult for land-dwellers. I think at least some spellcasters can get away with Material part via focus. I don't want to completely shutdown our wizard, though. Any ideas/suggestions on how to implement...
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    D&D 5E Low-level Party going Underwater.

    Totaly makes sense for me. I just wanted to stick to the rules as much as possible since this is my first 5e game. Interesting how ranged spells should function. Will probably rule it with a case-by-case approach.
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    D&D 5E Low-level Party going Underwater.

    Yeah, I've looked through the underwater fighting rules first thing. The illumination is a nice thing to note, especially with 4/5 of the party being humans. Cleric has a Light cantrip (he is a Light Cleric, in fact) - but it might draw some attention to the explorers. No range at all you...
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    D&D 5E Low-level Party going Underwater.

    I'm running a homebrew campaign, and the party of 5 level-4 characters has decided to explore the underwater tunnels. They have gotten their hands on a supply of water-breathing potions. I'm looking forward to limiting their gear for this adventure. The tunnels are not deep, but it seems...
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