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    E6: The Game Inside D&D (new revision)

    Ryan, which build do you prefer for E6? In general? I personally think a carefully-designed rogue would have my use, though Clerics (as they are in the classic game), are worthy of love for their Spellfeats, and the fact that they remain extremely useful in the service of their respective...
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    New Spells

    Libra Type: Divination Level: Sor/Wiz 4, Clr 4, Pal 4 Components: V, S, F Casting Time: 1 standard action Effect: Information that's normally hidden is revealed. Range: 50ft + 5 per level Duration: Instantaneous Saving Throw: Will negates Spell Resistance: Yes Focus: A monocle or a small set...
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    A&A D&D v1.7- feedback requested

    It sounds like it'd save a lot of time. Good job!
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    Skillshop- levelless system based on d20

    Specific Spell/Feat value changes Hit Dice replacements These are exceptions to the general rules regarding HD replacement. Sleep now affects up to 2 creatures. Deep Slumber now affects up to 5 creatures. Rainbow Pattern now affects a number of creatures whose total WIS is no greater than 36...
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    Skillshop- levelless system based on d20

    Fair enough. I guess I can waive the feat and make the threshold equal to -HP, allowing Toughness to stretch both the death threshold and the HP maximum at once. Edit: Fixed AC rules, changed it to Evasion and Protection. Edit The Second: If my edits have made Constitution far too important, I...
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    Skillshop- levelless system based on d20

    Fixed dice values that affect non-ability damage, Hit Dice, negative levels (now ruinations under Skillshop) and healing are handled as follows 1d4 or less --> 1 1d6 --> 2 1d8 --> 3 1d10 --> 4 1d12 --> 5 1d20--> 6 Multiple dice based on the advancement of a spell or ability are converted to...
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    Skillshop- levelless system based on d20

    This system eschews levels, hit dice, and the need for abstraction, while retaining as much advancement capability as possible without them. This is necessarily 100% OGL content Tentative Factsheet Handling Personal Advancement *Experience points are currency to buy skills, spells, feats...
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    E6: The Game Inside D&D (new revision)

    I take it the hypothetical Level-free thing would be a shining example of changes to the core. If so, I'll see what I can do to minimize side-effects to removing level-based advancement. This is my last comment on "E1" ITT unless you request a comment. I'm glad your players were satisfied with...
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    E6: The Game Inside D&D (new revision)

    I hear ya man. E6 is a very efficient system and it covers a lot of bases. I'm seriously considering running an E6 someday, if not several. In the case of my levelless thing, advancement is done via XP purchases for class powers, feats and skills. Max HP is equal to Constitution, and Spell...
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    E6: The Game Inside D&D (new revision)

    Rycanada, later on I might post a thread based on my idea for my level-less system, with rules details and the like. It may intrigue you, because it's got roughly the same idea behind it (minimizing abstraction, inflation and superheroism).
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    New feats (considered for E6)

    Thanks. I guess Toughness is plenty for those who like high health in E6. That's the end of my inquiries. I'm very glad I was able to put my ideas out there. You know what the irony is? I've been developing a system which is almost E1, and only gets into level progression at the latter stages...
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    Ultimate Homebrew Index

    Emoticon-based monster :D :D :D RIIIIIIIIIIIIDGE RACEEEEEEEERRRRRRRRRRRRRRRRRR <-- Here's this Giant Enemy Crab.
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    New feats (considered for E6)

    Ah, I see your point. Would you apply the same logic to exceptional HP, as a thing to be blocked outright rather than rendered epic? If so, that's fine too. I had an idea for Exceptional Durability, a feat that granted a class-appropriate hit die each time it was used, but required Constitution...
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    New feats (considered for E6)

    How about the following: and Does that format help my concept any?
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    Emoti

    Emoti :D Tiny Outsider (Chaotic, Good, Extraplanar) HD: 1d8 (4hp) Str: 4 Dex: 20 Con: 10 Int: 9 (They may sound as though they have the intellectual capacity of a 6-year-old, but they aren't exactly drooling mouth-breathers). Wis: 12 Cha: 25 Alignment: Always CG Emotis are the servants of...
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    New feats (considered for E6)

    Expanded Spell Research (Metamagic) You may learn/prepare/cast spells as if you were one class level higher than you are, each time you take this feat. (This effectively allows the higher-level stuff while keeping it rare) Requirement: Caster Level 6, Spell Ability Requisite 18+, all other...
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    E6: The Game Inside D&D (new revision)

    This whole E6 concept is gaming genius, and solves the common sticking points of inflated HP and superheroism (not that I'm bothered by either in the normal D&D game and similar RPGs), without having to resort to ludicrous amounts of abstraction.
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    Monster Hunter (based on the game itself)

    Monster Hunter prestige class: Monster Hunter (character class) Lying somewhere between a ranger and a rogue, a monster hunter is an adventurer trained to, well, hunt monsters and either capture them, or their hides and other items. Over time they also learn how to use items gathered from...
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    A new spin on the gelatinous cube: the Mirror Ooze!

    It's a great monster for novices who've mastered the basics. Good job! If you believe in the use of 'boss fights', it's a good beginning one of those.
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    Nonlethal damage

    I like the idea that shallow damage is depicted in d20 games. However I'm disappointed that it NEVER has an effect on normal HP. In real life, if a bloke was pummeling a guy for a long enough time (like a couple of minutes), eventually he'd give way and either die or need -serious- medical...
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