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  1. M

    4 Hours w/RSD - Introducing Undermountain (Ryan Dancey)

    Undermountain is part and parcel of the Forgotten Realms. I think you should find another name for it. Secondly - this sounds very much like Descent or the WOTC D&D boardgames. More of a strategic/tactical boardgame experience rather than 'full-on' roleplaying. Seems strange to put in all this...
  2. M

    Review of “The Wise Man’s Fear” by Patrick Rothfuss

    the wise man's fear - is that part 2 doesn't live up to part 1 Far too little happens, the book is MUCH too wordy (could have been 30% shorter without missing anything essential), and Kvothe is becoming quite the little superhuman even while he (and Rothfuss) keep saying he isn't. I was very...
  3. M

    Pathfinder 1E Anyone using Trailblazer with Pathfinder?

    Perhaps a bit OT, but I think solid nonliving creatures SHOULD have Con (and perhaps no HP so they only get hurt on a crit instead of being immune to them). I find it bizarre that Con = blood, rather than Con = the structured body. The creatures who shouldn't have Con are the insubstantial...
  4. M

    Help me stat out Charlie Sheen

    Charlie Sheen is obviously a class (apart). However, the Charlie Sheen class can only be taken by Charlie Sheen, because it would kill anyone else who took it. It would melt their face right off.
  5. M

    Anyone interested in cooking up a simplified PFRPG?

    Some very nice ideas there. As for actions: get rid of all types, allow everyone 1 action per round. That's it. If absolutely necessary, a feat might allow for two (at LVL 10) and 3 (at LVL 20)? Simplify monsters and NPCs so their stat blocks cover whatever is necessary for the encounter but...
  6. M

    4 Hours w/ RSD: Realtime

    Good advice but... 1) mostly incompatible with big dungeon crawls where you are 'in media res' for weeks on end until hitting the end boss/goal. 2) it highlights major design flaws in 3e - if at epic level you can only manage one major encounter in 4 hours, and that one encounter isn't 'fun'...
  7. M

    How would you houserule (nerf) magic at high levels.

    Maybe this is a silly idea, but why not give magic-users a MAB which they have to roll to see whether the spell actually strikes its target/works (if not cast on an opponent, the spell 'attack' roll has to beat a certain DC to work if you want magic to be somewhat uncertain in all cases...
  8. M

    Why is there no talk about the Castle Keepers Guide preview?

    Oh, and I really like the Combat Advantages section, though I'd dole them out far more liberally than is suggested in the book. A great way to make combat much more visual and dynamic, without resorting to tactical near-boardgaming.
  9. M

    Why is there no talk about the Castle Keepers Guide preview?

    The PDF is at a reduced price of $23.99 at RPGNow during the GM Day sale. At that price, it's much easier to impulse buy :D.
  10. M

    Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")

    Back in the OD&D/AD&D 1e/2e days, Mearls' claim that 'it's all one D&D) had some merit as the systems were generally compatible - or at the very least bound by common concepts and mechanics. The fracturing started with 3e, but even that held on to several basic concepts of the earlier versions...
  11. M

    Baby Steps

    Very interesting ideas. Perhaps 3 boxed sets: Heroic, Paragon, Epic? I always found lvls 1-3 far too limiting. The 1-10 level range may turn out to be sufficient for quite a number of gamers, and you could put all the basic types of adventuring (dungeoneering, urban, wilderness) in the first...
  12. M

    Is it time for 5E?

    If Blizzard are working on D&D5e then we'll get that around 2020. And all PCs will be tattooed, cigar smoking overly muscular good ol' boy Texan cowboys.
  13. M

    Is the red box all it's cracked up to be?

    What's good about the set: - cheap - the solo adventure does an excellent job of easing a new player into the 4e mindset. I was a hater, had dropped out, this brought me back (though only Essentials). It also teaches the basic rules very well. - production values are good - product is clearly...
  14. M

    Help me make WotC adventures better.

    Part of the problem is that the modules AREN'T telling a story. They are presenting threat, detail its location and the combat encounters that will be encountered there. But that's not a story, that's just a collection of challenges. All of which are potentially deadly (so no one encounter is...
  15. M

    D&D 4E 4e D&D Plays Like a Video Game, and That's Awesome

    But it can never do what a video RPG does best - speed and visual immersion. And on the other hand, video RPGs still can't do what tabletop does best: using the imagination of both player and GM to tackle obstacles and opponents in unexpected but satisfying ways. (nor can video RPGS have the...
  16. M

    Fixing HS1 Slaying Stone

    The way I see it, it should be a one-use item which will kill a large number of enemies of the wielder (not just one lowish-level character, that's just silly). Get the item, attune yourself (or defend the NPC while she attunes herself), use the item on the goblin hordes and retake the town...
  17. M

    Which CRPG has the best STORY? (Forked from: Do you not play WoW?)

    The Witcher is a very good CRPG story because you actually play a character, and people react to him with prior knowledge etc. One of the most immersive CRPGs I ever played. And several different endings are possible - there's no good/evil choice, rather pick a side or stay neutral and live with...
  18. M

    Sacred Cows - thinning the herd

    BAB = Base Attack Bonus introduced in 3E. As to grappling: a grapple is just an attack like any other (you roll to hit), but whether you can immobilize/damage an opponent depends on strength & size (and this should be resolved after the original attack roll hits). Even a STR 25 half-orc cannot...
  19. M

    Sacred Cows - thinning the herd

    With all the interesting suggestions flying thick and fast on this forum, I thought it would be a good idea to get some idea about what sacred D&D cows should be kept (this is a 5E, after all, not an entirely new game), and which ones people generally feel should be abandoned. Of course there...
  20. M

    Hello and Welcome to Towards 5E

    With regards to the deadliness/survivability split: Changing the focus of gaining XPs from monsters overcome/killed to adventures finished might help here. This would stop PCs having to slaughter more opponents in one adventure than are killed in all fantasy novels published during a year (with...
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