Here's the background I typed up for the player of the Dwarf Druid. He provided the basics (being rasied by Allanor) and I meshed that with heavy borrowing from Slaying Stone, Orcs of Stonefang Pass, and Netir Vale/Fallcrest info.
The drow hunter he encounters is another PC... they will formally meet during tomorrow's session, as Alain returns to his lands with the party he recruits in Fallcrest (the rest of the PCs.)
Allanor, a half-elf druid, claimed the portion of Nentir Vale from the west of Winterhaven to the Ironwall Mountains as his providence. He worked hard to maintain the natural order as civilization retreated the region. A century ago, the dwarves that guarded Stonefang Pass mysteriously disappeared. Rumors spread that they slaughtered one another in a terrible civil war. Regardless of the reason, this resulted in the closure of Stonefang Pass and the one route through the Ironwall Mountains from the Nentir Vale. In the times since, the road to Stonefang Pass from Winterhaven fell into disuse and most of the already sparse population departed for more hospitable lands.
Allanor continued to tend to the wild along the old trade road, protecting the remaining settlements and those people migrating back into the Nentir Vale. He witnessed Timbervale, once a large town and major trading hub for goods passing through Stonefang Pass, slowly shrink to little more than a frontier village after the pass closed. In recent decades, with little reason to travel the road west of Winterhaven, it had become just a small community of loggers and farmers eking out an existence in the ruin-choked forest along the Stonefang River. Still Allanor held his vigil, even though maintaining the balance of nature became an act more akin to defending innocents from the encroaching darkness. Fortunately, Allanor’s skill with a bow was a great compliment to his druidic powers and both served him well in performing his duties.
During his last foray to the Ironwall Mountains some twenty summers ago, Allanor came upon the remains of a terrible fight. It appeared that a small party of dwarves attempting to cross the Ironwall into the Nentir Vale had been ambushed and massacred. Even Allanor’s primal magic was not capable of saving the life of the only dwarf still clinging to breath, although it was enough to soothe the pain of her grievous wounds and enable Allanor to deliver her child. “His name is Alain” were the only words to escape her lips before she succumbed to her injuries.
Allanor sensed that the primal spirits that enabled this dwarf boy’s birth did so out of more than just mercy, although he could not fathom their motive. But Allanor did know that Alain now belonged to the wilderness, not civilization. Therefore, Allanor raised Alain as both his son and his prodigy.
In his youth, Alain learned the land of the Old Trade Road, although Allanor never took him further west than Timbervale. They were also known in Kiris Dahn and Winterhaven, the latter being the eastern end of the lands that the pair guarded. Every summer they would venture as far east as Fallcrest, both so Alain could experience a proper town, and to receive news of the rest of the Nentir Vale.
About eight years ago, invading goblin hordes threatened Kiris Dahn, the last sizable village west of Winterhaven. The town had already suffered a long decline under the rule of the Kiris family, and the citizens scattered rather than follow their leader Kiris Alkirk. During the exodus, Allanor charged Alain with the safety of a group of refugees bound for Winterhaven and beyond. Although barely an adolescent, Alain was a gifted druid and sentinel, and he tended his charges well. However, once he returned from Winterhaven, Kiris Dahn was in flames and Allanor was nowhere to be found. Alain fought back the urge to rush into the town in hopes of saving his mentor, but he knew that even with his bear companion, Beorn, at his side, he would stand no chance against the throng of goblinoids that now claimed Kiris Dahn.
For the past eight years, Alain maintained his vigil in the lands south of the Old Trade Road. He roamed between Timbervale and Winterhaven, but spent most of his time in lands west of the Ogrefist Hills in the vicinity of what was Kiris Dahn, or Gorizbadd as it is now called by the goblins who rule it. Alain longed for the day that he could venture into the town and drive off the goblins and search of any clue of Allanor. So far that has proven impossible, so Alain dutifully maintained the balance by preventing the foul humanoids from defiling the surroundings or encroaching further east into civilized lands. However, in recent months, the humanoid threat has grown faster than Alain’s ability to contain it.
Just a few weeks ago, Alain and Beorn heard the distinct shrieks of kobolds further in the forest. Small wandering groups of the creatures were to be expected this far from civilization, but they had been showing up with increased frequency. Even more worrisome was that this group sounded larger than normal, and they weren’t attempting to conceal themselves in their pursuit of their prey.
Following the screams and battle cries of the kobolds quickly changed to following a trail of dead kobolds for Alain and Beorn. Each body had one or more long arrows protruding from vital areas. As they tracked the sounds and the bodies, Alain understood that the kobold’s elusive foe was losing ground each time he paused to loose an arrow. As the pace of the running battle slowed, Alain finally got close enough to just make out a slender elven form holding a pack of kobolds at bay through his masterful use of a longbow. Could it be Allanor? Alain didn’t have time to ponder; he noticed a pair of kobolds hiding in the underbrush several yards behind the figure. With his attention focused the other direction, the elf was just a few paces away from backing into their ambush. Alain didn’t hestitate to send Beorn rushing ahead to defend the elf. The bear burst from the trees and charged directly at the archer but continued past him to intercede its body to absorb the strikes that would have felled the elf from behind. The elf didn’t flinch as he dispatched the remaining kobolds to his front and the bear rended the kobolds to his rear limb from limb. The battle was over by the time Alain arrived.
But this was not the joyous reunion Alain was expecting. The elf withdrew the hood of his cloak, revealing skin as black as night and contrasting stark white hair; not only was this not Allanor, it was a drow! . “I hope you don’t mind me killing a few kobolds on your land. I must admit, your bear did have me concerned for a moment” said the figure in a lilting elven voice. As Alain tried to comprehend why a member of this wicked race would be in his forest fighting kobolds, the drow flashed him a grin and, with a quick hand gesture, cast a flickering halo of purple light onto the dwarf. The glowing nimbus startled Alain and in the seconds it took him to realize that the fire didn’t burn and he was unharmed, the drow quickly ran off and vanished into the forest.
Alain had no idea what to make of that encounter. However, one thing was sure: the lands around Gorizbadd now had more vile creatures than he and Beorn could keep in check. With that revelation, he set out for Fallcrest. He hoped that Grundelmar, a zealous dwarf priest of Pelor that recently reestablished the House of the Sun, would be interested in reclaiming Kiris Dahn, or at least reducing the humanoid population to a more manageable level. He also realized that, with a little luck, he may even be able to find others with a personal interest in exploring that village.