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  1. fnwc

    Adjusting Irontooth encounter to be harder...

    Nice. I think your experience running the encounter runs the other end of the spectrum. I think there was some poll around here that had the Irontooth encounter TPKing more than 50% of all groups at some point. The major danger of Irontooth is that he has the potential drop an undamaged...
  2. fnwc

    Adjusting Irontooth encounter to be harder...

    This encounter is already almost a TPK under normal circumstances. When I ran it, I had to give some hints to my players regarding Irontooth's double attack (that he couldn't do it after moving) as well as have the last Dragonshield and Wyrmpriest (who were both unhurt) run away when Irontooth...
  3. fnwc

    the Carrion Crawler's Tentacle attack - please explain

    The Carrion Crawler ("CC") attacks and hits the PC. The PC is poisoned and slowed. At the beginning of the PC's first turn following the CC's attack, he takes 5 poison damage. At the end of this turn, he makes a save. If he makes it, then he is no longer poisoned or slowed. If he fails, then...
  4. fnwc

    Ritual Costs and spell components

    Actually, rituals use components depending on the ritual's key skill. You can purchase ritual components for an Arcana ritual and use them for any Arcana ritual, provided you have enough of the component. Also, Residuum can be used for any ritual: Arcana - Alchemical Ingredients Heal - Mystical...
  5. fnwc

    D&D 4E Crafting... can anyone make anything in 4E?

    This is not a criticism only genuine advice: if combat is the rarest thing in your campaign, D&D is probably the wrong system for you. I think there are better systems out there for non-combat centric games. After all, most of the rules of the system center around combat. Of course, nothing is...
  6. fnwc

    D&D 4E 4e UberSheet - Full Excel sheet with autocalc; Feat Selector and Power Card Creator

    The modifiers are not calculated correctly for abilities < 10. The correct formula should be: Mod = Int((AbilityScore-10)/2)
  7. fnwc

    Starting Equipment for Higher Level Characters

    Cool thanks. I didn't see this anywhere... is it in the PHB?
  8. fnwc

    Starting Equipment for Higher Level Characters

    I can't find anything in the PHB or DMG that identifies what a higher level character might start with regarding his gold and magic items.... is there such a section?
  9. fnwc

    No Cleric? Hold me.

    I think you are mixing the fluff (the name and description) with the mechanics (the crunch) of the power. While you are certainly free to do so, the PHB states that players have fairly free reign over how their powers look and operate (e.g., magic missile can be a bunch of glowing, flying...
  10. fnwc

    Stealth in Combat

    I've been trying to figure out Stealth for some time now, and I mostly agree with what you've said. However, I didn't notice anywhere that says that moving requires a new roll, although there is a -5 penalty for moving more than 2 squares.
  11. fnwc

    "Evade the Blow" do you avoid the attacker's hit?

    You avoid the attack if the shift causes the attack on you to become invalid (since you may be out of range). An immediate interrupt happens before the trigger occurs -- in this case, being hit. If you were hit by an attack that would still work when you have shifted away, then this power would...
  12. fnwc

    Fourth Edition just feels... incomplete

    I think this move has to do more with the fact that a single DMG has to be constantly passed around between players to figure out what some magic items do. Not to mention that a player will have to consult the DMG to create a higher level character with magic items. The mystery of magic items...
  13. fnwc

    Gelatinous Cube vs. Swap Places

    Someone would like to have a word with you:
  14. fnwc

    Why did they not slay the Chaotic Evil Sacred Cow?

    I have a feeling that LG and CE were kept in the game because they needed a differential from someone who was "Evil" (an unscrupulous rogue who would murder someone to rob them) and someone who is "Really, Really Evil" (a cultist of Orcus who would bathe in the blood of infants they just...
  15. fnwc

    Containing Strike? (Fighter Exploit?)

    Hmmm.. I couldn't find it in the Fighter powers either. Like you said, it might be a mistake on a legacy power. Also, I'm disappointed that the Fighter is still called 'Fighter'. Didn't one of the WOTC guys post a humor thread about stupid class names in which 'Fighter' was on it? I was hoping...
  16. fnwc

    First Game for 4E!

    Yaargh matey! Avast!
  17. fnwc

    Potential Wizard Combo

    No, I don't think this works. As others have said, I think movement into the gate is optional. What's more interesting to me is whether Bolstering Blood stacks with the extra damage from Blood Pulse (i.e., 1d6 + [additional Bolstering Blood damage] damage for every square it leaves)
  18. fnwc

    Stealth - How does it work?

    Sounds right... although it's important to note that you can be hidden from one creature and not another. The condition of being behind cover for purposes of Stealth can apply to one creature but not another. 2 doesn't make logical sense to me in certain situations: Let's say a Rogue is...
  19. fnwc

    The guy who leaked the Core Books was a:

    You really need to put your tinfoil hat back on.
  20. fnwc

    What does "Adjacent" really mean?

    You can't?
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