Xorn
First Post
I used the DMG intro adventure for the first game of our 4E campaign, and it went great! They started out in Fallcrest and headed for the Kobold Lair.
They are playing a 4-person group:
Dwarf Fighter: Wearing scale mail and using a maul, he laid down a devastating front line.
Tiefling Warlord: Also in scale mail, using a greataxe, he specialized in healing and slide abilities (and chopping people in half).
Halfling Rogue: Wearing leather, and wielding a dagger and hand crossbow, he was built for sneak attacks.
Elf Ranger: Also in leather, with a glaive strapped on her back (that never saw use) and a longbow, she was laying down so many arrows she was practically a controller!
The first room they were feeling themselves out, with the warlord and fighter charging across the room and jumping over a slime pit to bash in the kobolds heads! The rogue moved around the side laying down punishment while the ranger dropped back behind cover and proceeded to Twin Strike over and over. That ended fast.
In the second area they were trying to fight more skirmishers, but spent more time getting hit by poison dart traps, except for the ranger, who just continued to put one arrow after another into the badguys! Finally the dwarf jumped up onto one of the coffins, ran along it, and brained the last kobold over the head! Once the fighting was over, the elf pointed out the trigger plates like they had beacons flashing on them.
Next they found themselves taking a barrage of ranged fire while the melees tried to bash in the doors leading up to the balcony level. There was a lot of damage trading back and forth, with the guard drakes in the doorway really tearing up the fighter. The ranger killed four minions in one turn, using Twin Strike to kill two, action pointing, and repeating the shots again!
They confronted the leader of the kobolds and his entourage, but the warlord and fighter (using Athletics for the 4th or 5th time) climbed over the wall the kobolds were using to stay out of melee, and began crushing their heads in. Meanwhile the ranger deftly shot a spiretop drake out of the air, and the whole party avoided a giant boulder rolling about the room. Finally they cornered the wyrmpriest and his dragonshield guards, and proceeded to chop them down, blowing their dailies.
Then they found a key, leading down to the lair of a young white dragon.
They dropped her, but it was a really nasty fight. The fighter reached single digit health three times, everyone but the ranger (safely in cover drilling the dragon over and over) blew their second wind, and were all on the verge of dropping. But they managed to kill the beast and loot the treasure chest in her lair.
They had complete confidence when the rogue said the chest wasn't trapped.
At the end (after turning in the bounties for the kobolds) they had 1018 experience, so they'll be starting KotS at level 2. Which I don't think will hurt since I probably won't scale down Irontooth now.
They left the lair with a magical dagger for the rogue, and a magical greataxe for the warlord, plus the dwarf will be able to upgrade his armor, and the ranger will... well I don't know what she's doing with her gold yet. 
They are playing a 4-person group:
Dwarf Fighter: Wearing scale mail and using a maul, he laid down a devastating front line.
Tiefling Warlord: Also in scale mail, using a greataxe, he specialized in healing and slide abilities (and chopping people in half).
Halfling Rogue: Wearing leather, and wielding a dagger and hand crossbow, he was built for sneak attacks.
Elf Ranger: Also in leather, with a glaive strapped on her back (that never saw use) and a longbow, she was laying down so many arrows she was practically a controller!
The first room they were feeling themselves out, with the warlord and fighter charging across the room and jumping over a slime pit to bash in the kobolds heads! The rogue moved around the side laying down punishment while the ranger dropped back behind cover and proceeded to Twin Strike over and over. That ended fast.
In the second area they were trying to fight more skirmishers, but spent more time getting hit by poison dart traps, except for the ranger, who just continued to put one arrow after another into the badguys! Finally the dwarf jumped up onto one of the coffins, ran along it, and brained the last kobold over the head! Once the fighting was over, the elf pointed out the trigger plates like they had beacons flashing on them.

Next they found themselves taking a barrage of ranged fire while the melees tried to bash in the doors leading up to the balcony level. There was a lot of damage trading back and forth, with the guard drakes in the doorway really tearing up the fighter. The ranger killed four minions in one turn, using Twin Strike to kill two, action pointing, and repeating the shots again!
They confronted the leader of the kobolds and his entourage, but the warlord and fighter (using Athletics for the 4th or 5th time) climbed over the wall the kobolds were using to stay out of melee, and began crushing their heads in. Meanwhile the ranger deftly shot a spiretop drake out of the air, and the whole party avoided a giant boulder rolling about the room. Finally they cornered the wyrmpriest and his dragonshield guards, and proceeded to chop them down, blowing their dailies.
Then they found a key, leading down to the lair of a young white dragon.

They had complete confidence when the rogue said the chest wasn't trapped.
At the end (after turning in the bounties for the kobolds) they had 1018 experience, so they'll be starting KotS at level 2. Which I don't think will hurt since I probably won't scale down Irontooth now.

