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  1. fnwc

    D&D 4E 4e Hitpoints are modelled after quantum mechanics

    I agree with you, but by this logic then wounds in 3E are similar in nature. It's not like you can recover from a serious sword wound in 6 hours (4E), but neither can you do it in 6 days (3E). Realistically, I imagine a serious sword wound would require months of bed rest to completely recover...
  2. fnwc

    D&D 4E Veteran, balanced group gives 4E a whirl

    Nice write up. When June comes around, does your group plan on sticking with 3.0/3.5 or moving on to 4th?
  3. fnwc

    D&D 4E Our first playtest of 4E

    To each his own. Personally, I feel like 1st and 2nd level are *boring*. At that level, your class barely plays well, and is far too fragile. Most of the time, players are just trying to level to a point where they can enjoy their characters. Of course, there are a lot of players who like...
  4. fnwc

    D&D 4E 4E Liker - anything you worry about?

    Much of the basic mechanics of the old saving throws are transferred to the new FORT,REF,WIL defenses. They behave similarly: a high CON will make it more difficult for a power to hit your FORT defense in 4E -- the same way a high CON will make it easier to make the FORT save in 3E. The...
  5. fnwc

    D&D 4E 4E Liker - anything you worry about?

    Fear: Scaling is done in such a way that level 30 feels like level 1, just with bigger numbers. Fear: Marking is going to be a pain to track. Fear: The social encounter rules won't be as awesome as I hope them to be.
  6. fnwc

    DDXP Heroic level monsters in PDF

    Thanks for your hard work.
  7. fnwc

    D&D 4E 4E "Return to" adventures

    Temple of Elemental Evil 33 1/3
  8. fnwc

    D&D 4E Dave Noonan on his 4e Playtest

    I like this. If this had been a high-level combat using 3rd edition you probably would have gone through maybe 3-4 rounds in the same time.
  9. fnwc

    Monster Design--from a designer's standpoint

    Unless the crit does an additional 1d10+16, which would be exceedingly nasty.
  10. fnwc

    Realism! Versamilitude! Other Words!

    Yeah, I don't get the people who spend hours on the forum simply bashing the game. It's obvious that 4E is not for them, which is valid and fine, but why spend the effort? Criticism is good, but I don't really see the point if you've absolutely decided it's not for you. Is it the audience they...
  11. fnwc

    Jason Bulmahn Speaks about DDXP(His take on the system)

    I think if you're creating NPCs or Monsters for published content, you'll probably love 4E over 3E. From what I've read, instead of tediously building a monster from the ground up, you can reference a table to check the appropriate values for a given monster's level and arbitrarily assign it...
  12. fnwc

    My XP at DDXP

    An alternative might be to ask your players to keep track of ongoing damage affecting them as well as any ongoing damage they might be causing monsters. This will help distribute the load among all of the players. That way, when the gnoll berserker's turn comes around, the Warlock might remind...
  13. fnwc

    D&D 3E/3.5 4E Simulationism: Did 3.5E Really Do That Good of a Job?

    I'm not even sure how to respond to this.
  14. fnwc

    Power Sources

    The implements are different, that's true. I'm looking to see if there are any baseline power differences in the future regarding power sources. Here's an off-the-cuff example (forgive the syntax): Necrotic [Power Source] Powers with Necrotic power sources can only be activated on the round or...
  15. fnwc

    Power Sources

    I'm not suggesting they should exist, despite my post. I'm merely showing an example of how the categorization of power sources might be used in a mechanical sense. I didn't really notice the other game mechanical difference between them, other than the implement/weapon/symbol type that you...
  16. fnwc

    Power Sources

    I've read a bit about Power Sources and seen them mentioned in the DDXP materials. Other than the nomenclature, has anyone seen any particular mechanical differences between the revealed Power Sources? I can see how it's nice to have the distinction -- I can see some DM's putting in traps like...
  17. fnwc

    Monster XP Formula

    Has anyone had a chance to run 4 of the sample characters against one of the level 9 monsters yet? I'm curious if the 'encounter XP budget' system works in actual gameplay.
  18. fnwc

    Saving throws are a coin toss?

    You mean this guy: http://www.youtube.com/watch?v=GlUsiKfeDfo
  19. fnwc

    Diagonal wonkiness scenarios

    It's actually worse than not that bad. Compared to a straight wizard/cleric/druid, the Mystic Theurge is bad. Edit: Of course, there are abuses when Mystic Theurge is combined with Ur-Priest and a liberal interpretation of the RAW.
  20. fnwc

    Help me Scott Rouse, you're my only hope...

    Yeah, sorry -- I missed the sarcasm; I should have picked up on the video-game reference. I've been rendered cynical by the amount of ridiculous nerd rage that propagates the forums (overuse of the word 'cool', et al).
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