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  1. M

    Archer Ranger Changes - Forked Thread: Why be an archer ranger?

    I know that the comparison between the ranged rogue and ranged ranger isnt the comparison you're trying to make. I'm saying it should be. You say the rogue has too much risk for the possible reward, but let me pose another question: is the melee rogue have a less favorable risk reward tradeoff...
  2. M

    Archer Ranger Changes - Forked Thread: Why be an archer ranger?

    I see this as an issue with rogues not having a viable ranged option, that doesn't mean rangers shouldn't have a viable ranged option. I blame the Stealth skill errata from taking the ranged option away from rogues, but I don't have a problem with archery rangers, hell I think rogues should be...
  3. M

    Archer Ranger Changes - Forked Thread: Why be an archer ranger?

    I agree that Prime shot is poorly implemented, but I don't especially like this fix. Moreover I feel the need to ask "how is an archer attacking from 40' away a problem?" Characters built for archery should be 40' away, maybe more, have you also truncated the range of all of those pesky...
  4. M

    Clawed Swordmage

    I hadn't looked at the item before posting my response. Based on what you posted I think you're correct and a swordmage could use it as an implement without incident or problem.
  5. M

    Clawed Swordmage

    The swordmage could use it as his implement and use it for weapon powers. However its not a good idea for the swordmage to do so. That basic attack is a component of the armor, however the armor offers no enhancement bonus to attacks and damage, meaning the swordmage will quickly fall behind...
  6. M

    Tempests destroying two-hander style?

    I'd like to see some numbers to back this up. Not saying I disagree, just curious to see the math. Sessadore and I had a discussion about Tempest fighters in another thread and we both did the math that showed with basic attacks Tempest out damaged the Sword and board, but trailed it for...
  7. M

    Stalker0's Obsidian Skill Challenge System (NEW VERSION: 1.2!!!)

    I had a phenominal experience with Obsidian on Saturday. I'm the DM of an ongoing undead heavy game, since I started the campaign planning phases I've been envisioning a session where the PCs are called to some kind of summit, where the representatives of the various nations of the world...
  8. M

    When you have a power contingent on an enemy moving...

    As I said in my previous post, this is how we've been using it in the game I'm playing in as a swordmage.
  9. M

    When you have a power contingent on an enemy moving...

    I believe the intent (I know shaky ground already arguing intent, but eh) behind Booming Blade and other similar powers is that the target be incentivised against moving away, and therefore applies to things the target does\has control over. Basically the standard we've been using in my game is...
  10. M

    4th Herbalist

    If you're going to take this route remember the 4e standard action economy still stands, which is to say the Herbalist takes an action or the summoned creature takes an action, not both. This prevents one player from taking twice as much face time at the table and also keeps things balanced by...
  11. M

    Am I reading something wrong or is Tempest fighter just better?

    Hey Sessadore, You're correct on all counts, I was aware of the feat investment in the double weapon, but since I added the double weapon comparison point as an edit after the fact, I didn't feel like running the numbers on a whole set of superior weapons. My main concern in the last analysis...
  12. M

    Am I reading something wrong or is Tempest fighter just better?

    Thanks for the info Logan. Can you provide any insight into why the change was made in the final draft? Your example above preserves the older logic of two different weapon with differing properties superglued together. The recent Customer service response that many people have been...
  13. M

    Am I reading something wrong or is Tempest fighter just better?

    The days of thinking of double weapons as two weapons that can have seperate properties and be enchanged separately are over, the double axe is a single weapon with the defensive and off hand properties. I'm not sure that I agree with you here. You're certainly correct that the Tempest...
  14. M

    Am I reading something wrong or is Tempest fighter just better?

    So I'm typing this on a break at the office and don't have my books with me if I make an error please point it out. That said it occured to me the other day that the tempest fighter gives up absolutely nothing (I know they give up Fighter Weapon Talent, but they get back exactly the same bonus...
  15. M

    Help me reduce the No. of rounds/encounter

    Are you going to apply that proposed damage modifier to both sides?
  16. M

    NPC statting

    Well first and foremost, if it's not in combat it doesn't need stats. Which means most of my NPCs don't have stats. If something is in combat and it's not a PC, I write it up like a monster. If I need the NPC to have certain specific or custom abilities I'll write him up as a monster from...
  17. M

    Martial Power: Beast Mastery

    The fact that either the ranger acts or the beast acts is essential to retain balance. Everything in D&D boils down to its effect on the action economy, if both the ranger and the beast do something every round that tilts the equation firmly out of balance.
  18. M

    The trouble with Brutes

    By and large I love the way monster design has been streamlined in 4e, and the concept of monster roles facilitates thinking in ways that will make for interesting and challenging encoutners (even if I sometimes have trouble designing monsters that fit neatly into only one box). One thing...
  19. M

    Help me reduce the No. of rounds/encounter

    I haven't found combats too long or boring. The possible exceptions are some solo encounters (Especially solo brutes, but that goes to my concerns about the brute role, not combat in general). Are your PCs focusing fire on one enemy until that enemy drops and then moving on to the next? This...
  20. M

    Campaign Writing Standards and Practices?

    "But Frylock, What are Standards and Practices" *hands out shoulder shrug* We've talked about how I do this several times but it doesn't hurt to document it here, for anybody else that might be looking. I find conforming to the style of WotC's published adventures is helpful on several...
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