Search results

  1. combat1-map3-forum.png

    combat1-map3-forum.png

  2. A

    D&D 5E [IC] The New World (Volo Monsters)

    The horses sniff the air and whinny at Moon Moon as he approaches, but no worse than before, and they seem to be ignored. Moon Moon and Karok can now see each other, though. Meanwhile, Saashala sprints up to the fire and calls for help, taking all the men completely by surprise. B5 stumbles...
  3. A

    D&D 5E [OOC] The New World (Volo Monsters)

    OK, now it's on me. I'll get the update out in the morning.
  4. A

    D&D 5E [OOC] The New World (Volo Monsters)

    All right Saashala, what's it going to be...?
  5. A

    D&D 5E [OOC] The New World (Volo Monsters)

    LOL. That would be the classic strategy. :) (And much more defensible when you're the monsters instead of the Paladin!) But can you pitch the Yuan-ti on a frontal assault? Maybe do both?
  6. A

    D&D 5E If you've ever left D&D, what made you come back?

    I was away since before 3e. I played some completely different game systems, and later some non-D&D systems based on 3.5. It was nice to try some different things and get some perspective. I played systems with classes (but different ones), systems with no classes, and systems with generic...
  7. A

    D&D 5E [OOC] The New World (Volo Monsters)

    Ripnek, Saashala, and Karok? Intentions for round 2?
  8. A

    D&D 5E [IC] The New World (Volo Monsters)

    As Karok approaches the horses, one of them sniffs the air and then whinnies noisily. Another looks up and glares at him. It's pretty clear that he can't get any closer without a significant disturbance, but he's close enough that a quick swipe would probably serve to free some of their stakes...
  9. combat1-map2-forum.png

    combat1-map2-forum.png

  10. A

    D&D 5E [OOC] The New World (Volo Monsters)

    I didn't feel like constructing a ton of separate rolls, so I just rolled a pile of d20s and went down the PC list in the first post and you'll see I added the bonuses there and when I put them into the list here. Sorry, I should have mentioned that. Once I get Moon Moon's specific move I'll...
  11. A

    D&D 5E [IC] The New World (Volo Monsters)

    Investigation: 1D20+2 = [2]+2 = 4 The protrusion itself feels solid. The ground immediately past it is a bit less smooth than the rest of the surface of the mound. That's about all you can tell.
  12. A

    D&D 5E [OOC] The New World (Volo Monsters)

    OK, just waiting on an action from Drutha and clarification of Moon Moon's path/destination square.
  13. A

    D&D 5E [IC] The New World (Volo Monsters)

    Which squares are Nert and Moon Moon heading for? Or at least, if you're both advancing until you can see the creatures around the fire, do you want to be next to each other or separate? And if they're each advancing, are they crossing the small protrusion that Drutha found or going around it?
  14. combat1-map1.png

    combat1-map1.png

  15. A

    D&D 5E [IC] The New World (Volo Monsters)

    Seems like it's time for initiative, so... 19 Nert Muckshredder 19 Ripnek Ratkiller 17 Moon Moon 13 Karok the Crow 13 Saashala 12 Drutha Keldret To keep things moving, I'd rather resolve a whole round at a time and just apply the specific initiative order when relevant (stuff like surprise...
  16. A

    D&D 5E [OOC] The New World (Volo Monsters)

    Initiative: 1D20 = [12] = 12 1D20 = [11] = 11 1D20 = [14] = 14 1D20 = [16] = 16 1D20 = [16] = 16 1D20 = [11] = 11 1D20 = [18] = 18 1D20 = [7] = 7
  17. full-mound.png

    full-mound.png

  18. A

    D&D 5E [IC] The New World (Volo Monsters)

    Here's a general diagram of the mound: The road runs along the bottom of the picture (about 100' from the fire), and you're approaching from the left. The mound slants up from the two tips at the bottom of the diagram and reaches full height just above the fire. It maintains that height all...
  19. A

    D&D 5E Capricious Home Rules and DM Pet Peeves

    Plus... Detect Thoughts.
Top