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  1. Mouseferatu

    Age of Worms 5e difficulty

    I've never played any version of AoW, and I've never read the 5E conversion. But I did read the original 3.5E version, way back when, and I remember thinking that the last few adventures seemed damn near impossible. Even allowing for the massive power of characters at that level--especially in...
  2. Mouseferatu

    D&D 5E The Fiddly Bits (That Still Get My Newer Players)

    Not sure if you meant this as an actual question or just an example of the sort of confusion it can cause, but in case you were asking... No, at least not by RAW. You cannot "trade down" an action for a bonus action.
  3. Mouseferatu

    A 5e Swordmage?

    Obviously, yes, there's some variation. It's absolutely impossible to make all spells perfectly balanced against others of the same level. There are contextual matters, there are character who can better take advantage, there are completely immeasurable differences (such as trying to judge an...
  4. Mouseferatu

    A 5e Swordmage?

    I'm not stepping back from that, and it's not just "my" assertion. That, too, is part of what the developers have said, with the specific possible exceptions of a few "classic" spells they say they deliberately made a little more tempting, like fireball. I said it would imbalanced to throw...
  5. Mouseferatu

    A 5e Swordmage?

    1) I'm not saying the eldritch knight should be able to pick from any class. They'd still be limited to wizard spells, just not the two schools. (Which, I should point out, they already aren't 100% limited to; they can pick exceptions at several levels even as it is.) And again, the fact that...
  6. Mouseferatu

    A 5e Swordmage?

    I feel like you could create this pretty well with an eldritch knight just by ignoring or changing the spell school limitations, couldn't you? There aren't any major balance considerations; the designers have already said those school limitations are for flavor, and for the most part a 3rd-level...
  7. Mouseferatu

    Bad Guys Have Adventures Too

    Well, yeah, it has to be the right type of humor. No argument there. Though even occasional goofiness works, if it's in character for the evil folks. (When dealing with humanoids, some of which aren't the brightest spoons in the shed, for instance.)
  8. Mouseferatu

    Bad Guys Have Adventures Too

    I'd disagree with the humor aspect. I think a good mix of humor and horror/evil is a lot easier to swallow, as long as the former doesn't impinge upon the latter. The Goblin Corps was actually based (albeit very loosely; direct translation of campaign to novel is never, ever a good idea) on an...
  9. Mouseferatu

    D&D 5E The Problem with Constitution

    Why? Monsters already don't use the same rules as PCs in many respects, maybe even most respects. 5E explicitly and deliberately doesn't create them the same way. There's zero reason determination of HP shouldn't also be different.
  10. Mouseferatu

    D&D 5E Druid Armor Restrictions

    I'm not arguing against flavor. Heck, I'm on record as saying that a D&D manual that isn't as inspiring to read as it is useful for play is a failure. But specific flavor varies group to group and table to table. If the restrictions on druid armor aren't important to that group--and let us...
  11. Mouseferatu

    D&D 5E Druid Armor Restrictions

    Let us not lose sight of the fact that the druid restriction of "no metal armor" isn't a game balance decision; it's purely a legacy flavor thing. And yes, this has been stated outright. (And no, I don't have a link to the source. You can take my word for it, or not.)
  12. Mouseferatu

    D&D 5E The Problem with Constitution

    Oof. I mean, I hope you guys develop a system of "fatigue points" that you enjoy, but for me, I'm delighted that's not a core part of the game. I really don't even like point-based magic systems in RPGs, and I hate the idea of needing to track that stuff as a martial character.
  13. Mouseferatu

    Bending the wall of fire

    I ran into a bending wall of fire. Tried to save, save, save, but the DC's higher. I lost turns, turns, turns... Damn wall of fire... damn wall of fire.
  14. Mouseferatu

    D&D 5E The Problem with Constitution

    It would be simple to create some martial powers/maneuvers, or some feats, or a new subclass, that played up Con a bit without rewriting the system. Just off the top of my head: An ability that lets you temporarily gain DR equal to your Con mod. An ability that lets you reduce the length...
  15. Mouseferatu

    What is your way for doing Initiative?

    I use my own system. First, let me explain what I wanted: Order to change round to round A sense of the chaos of battle Something really fast What we do is this: First round, everyone rolls initiative as per the normal rules, but only the highest roll matters. That person (or monster)...
  16. Mouseferatu

    D&D 5E Old Vexed Question: All too Important Dexterity Stat and Finesse Weapons, namely the Rapier

    Not sure what you mean by this. There's no such thing as a "move action" in 5E.
  17. Mouseferatu

    D&D 5E Old Vexed Question: All too Important Dexterity Stat and Finesse Weapons, namely the Rapier

    Oh, I know. I was getting into more IRL considerations. And giving a rapier a better chance to hit over a short sword would require a whole new level of granularity that the game frankly doesn't need. But my point was that, even if we assume a perfect hit, the rapier shouldn't do more damage...
  18. Mouseferatu

    D&D 5E Old Vexed Question: All too Important Dexterity Stat and Finesse Weapons, namely the Rapier

    Not if you're using the gladius properly. Again, once you get past the first few inches, it makes no difference. Now, yes, with the longer blade, you're more likely to achieve that full penetration (ahem). But that, in D&D terms, is a matter of hitting, not damage. Plus, again, if we're taking...
  19. Mouseferatu

    D&D 5E Old Vexed Question: All too Important Dexterity Stat and Finesse Weapons, namely the Rapier

    Thing is--and I realize that it's foolish to argue realism where weapons in D&D are concerned, but I can't help it--rapiers shouldn't be d8 weapons. Short swords and rapiers are both stabbing blades. And the thing is, after the first foot of length (give or take), extra length isn't going to do...
  20. Mouseferatu

    Spring's D&D Release Will Be Ship-Themed

    Respect for this.
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