The other way to look at this situation and help explain why the 12-16 CON thing isn't much of a problem for some of us is like this...
...unless you as a player or as a DM spend a lot of time just looking at all the character sheets and continually see "CON 12" or "CON 16" written down and no 8s or 18... during gameplay those numbers never come up.
When I'm DMing, I have no idea what people's hit points are, or what their CON modifiers are. That's never a thing that gets actively used while we're playing. I mean, I KNOW all the PCs have varying numbers of hit points, but I couldn't tell you off-hand how/why they have those numbers. Is it because of a higher hit die due to class? Is it because of a certain CON modifier? Is it because a race/class/feat gives out additional HP? Probably any or all of those things. But I have no idea that X character has Y Constitution, or that A character has B Constitution, and that none of the PCs have an 8 or an 18 or whatever. So it doesn't impact or matter to me at all that I don't have any PC at the table who has taken a CON 8 or a CON 10. And if it does matter to you, it seems to me that you are going out looking for something to bother you.
It's the same quizzical look I give off when a DM complains that two PCs at their table both use the same weapon or are focused on the same stat or select the same feat, and that they want more variety at the table. Because to me...
1) Why should I give a rat's ass what the players choose to focus on for their PCs?
2) In the midst of playing and in the middle of combat why am I focused on how they are doing what they are doing (to the point where I'm actually hearing the same things repeatedly enough to actually get annoyed at it) rather than just marking off "Okay, this PC hit for 18 damage", this PC hit for 25 damage", "that PC hit four targets for 9 damage each"?
3) Character variety comes from how the PCs are roleplayed, not what random numbers are scribbled on a piece of paper. There's a reason why we still remember all of our characters being different back in the days of Basic and AD&D 1E even when every PC of the same class would have almost no differences in numbers on their sheet. Because it wasn't the numbers that made us different, it was how we played them.
Look, I get that in a white-room analysis of your table of PCs it probably feels better if every character has a wider swathe of space between what their random assortment of letters and numbers are on their sheet than any other and there's no "duplication". But when you are actually at the table? If you aim your focus at the characters and their personalities rather than what numbers come out of your player's mouths... any "duplication" in numbers gently drifts away.
...unless you as a player or as a DM spend a lot of time just looking at all the character sheets and continually see "CON 12" or "CON 16" written down and no 8s or 18... during gameplay those numbers never come up.
When I'm DMing, I have no idea what people's hit points are, or what their CON modifiers are. That's never a thing that gets actively used while we're playing. I mean, I KNOW all the PCs have varying numbers of hit points, but I couldn't tell you off-hand how/why they have those numbers. Is it because of a higher hit die due to class? Is it because of a certain CON modifier? Is it because a race/class/feat gives out additional HP? Probably any or all of those things. But I have no idea that X character has Y Constitution, or that A character has B Constitution, and that none of the PCs have an 8 or an 18 or whatever. So it doesn't impact or matter to me at all that I don't have any PC at the table who has taken a CON 8 or a CON 10. And if it does matter to you, it seems to me that you are going out looking for something to bother you.
It's the same quizzical look I give off when a DM complains that two PCs at their table both use the same weapon or are focused on the same stat or select the same feat, and that they want more variety at the table. Because to me...
1) Why should I give a rat's ass what the players choose to focus on for their PCs?
2) In the midst of playing and in the middle of combat why am I focused on how they are doing what they are doing (to the point where I'm actually hearing the same things repeatedly enough to actually get annoyed at it) rather than just marking off "Okay, this PC hit for 18 damage", this PC hit for 25 damage", "that PC hit four targets for 9 damage each"?
3) Character variety comes from how the PCs are roleplayed, not what random numbers are scribbled on a piece of paper. There's a reason why we still remember all of our characters being different back in the days of Basic and AD&D 1E even when every PC of the same class would have almost no differences in numbers on their sheet. Because it wasn't the numbers that made us different, it was how we played them.
Look, I get that in a white-room analysis of your table of PCs it probably feels better if every character has a wider swathe of space between what their random assortment of letters and numbers are on their sheet than any other and there's no "duplication". But when you are actually at the table? If you aim your focus at the characters and their personalities rather than what numbers come out of your player's mouths... any "duplication" in numbers gently drifts away.
Last edited: