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    D&D 5E TftYP - Against the Giants

    I always liked the description of hill giants in G1- they came across as more intelligent than the MM ones. I had ogres for stupid humanoids, I liked hill giants to have a more flavourful/advanced/intelligent culture and so gave them a norse flavour/inspired culture- that all came about as a...
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    D&D 5E TftYP - Against the Giants

    Not sure I agree Pukunui. Lots was left up to DMs to develop/decide back in the day. G1 probably works best with AD&D and the original hill giants. We always viewed Chief Nosra and his clan as more developed/civilised than most of their kin but that's the way we ran it. Sure some of it is...
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    D&D 5E How do players know they are in the "wrong" location in a sandbox campaign?

    Even in a sandbox IMO the DMs job is to tempt, challenge and yes even manipulate the decision making process- you want player agency and you throw out fishing lines and wait for a bite but have lots of options at your disposal (eg using NPCs) to encourage/guide the decision making process when...
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    D&D 5E Mike Mearls on Settings

    You mean like: Mondekaenin Magnificent mansion Leomund's Tiny hut Tensers Floating disk Nystul's magic aura Melf's Acid Arrow Evard's black tentacles Bigby's hand All originally Greyhawk spells from Greyhawk PCs/NPCs. I've gamed Greyhawk since '83 and still use the 83 Folio as the basis for...
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    D&D 5E How does the Phantasmal Force spell work correctly?

    My party dissed phantasmal force till I started dropping imaginary 10ft blocks of stone (amongst other things) on opponents and pinning them under it (hence the damage)- we ruled knocking them prone and allowing my companions to beat the crap out if them with advantage. Having to use an action...
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    D&D 5E Is morale used anymore?

    I grew up on AD&D and 1E and 2E morale for monsters so my players have come to expect monsters using morale- depends on the monsters, its alignment and situation (mindless undead for example don’t run away, vampires often will), and when combats are going badly for them they are concentrating on...
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    D&D 5E Best location for Against the Slave Lords

    I've run it many times over the years, mainly in Greyhawk. Last time was in 2013-14 where I used bits of A1, A2 and A3 but moved it to the Tors between Yeomanry and Sea Princes and Sudenheim into the Hellfurnaces and had the Salvers raiding up and down the Javan river. In the Realms I replaced...
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    D&D 5E Best location for Against the Slave Lords

    I used it in the early 90s set along the Sword Coast with A3-A4 based in the Cloud Peaks. I also added an extra adventure, Vescient from Dungeon (#16?) to the campaign. Stormdale
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    D&D 5E Classic Products from the Last 17 Years

    Only two adventures really stand out to me in the past 15 or so years which I've run multiple times are both by Necormancer Games: Tomb of Abysthor Rappan Athuk Would back the 3e FRCS as a great resource for those wanting to run the realms but I still use the '87(?) Grey Box. Stormdale
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    D&D 5E Phantasmal Force's non-saving throw--how would you handle?

    Phantasmal force is my favourite 2nd level spell. We’ve ruled that you can use your action to interact with the phantasm and get an investigation check (loss of attack being a big enough loss) to try to end the effect (after a few mock battles where I had our fighter types gnashing their teeth...
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    Any adventures feature a cloud giant's cloud castle?

    Dungeon #14 (?)- one of the mid teens issues any way- had an adventure featuring cloud giants-"Palace in the Sky" Was supposed to involve negotiation to stop the cloud giant raids but my players snuck in, killed all the giants and then spent the next couple of years defending the castle from all...
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    Blowing up magic items, yes or no?

    I hate the 3E “magic items only need to save if you roll a one on your save” rule (and only 4 items at that!) Me, I grew up with ye olde 1E. Cool you failed a save vs fireball, start rolling for all your items! Now that was fun, especially when the PC had dropped the fireball on themselves by...
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    The Idea of training to level

    I like training fro a number of reasons and have always used it in my games (just coming up to 20 years). 1. It takes away excess money and magic items. “So you want to train, that’s 250 gp per week. Oh you are short of cash, I’ll take your ring of wizardry instead. No? Well feel free to find...
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    How would you defend your subterranean kingdom?

    Two words: Tallow's Deep! An old module from Dungeon mag (#18). I just ran an updated version with PCs (5 & 6th level party), the body count was about average: 3 or 4 PCs in 3 sorties and they didn't get half way through. "Dammit, they are only goblins. How tough can they be?" Some of the...
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    Inspiring pragmatic PC's to heroics

    Yeah, I’m using the original T1 village though. I’m toying with the idea of using either TToEE or RttTEE. I think it would be kind of cool to have the players go through the original series and then move onto the sequel in a few years of game time 9of course that would mean somne major...
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    Preferences for giving XP for non battles, i.e. diplomacy, stealth, subterfuge etc.

    I’m trialing a new system with my group. At the end of the session I give a base of 1000xps for turning up to the game! For good role-playing problem solving & excellent play that can get a bonus of 500xp, for poor play they get a penalty of 500xp. I am also contemplating a story award of 500xp...
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    Inspiring pragmatic PC's to heroics

    I ran the same adventure tonight with the same result! However, I’d been building up to it for a few weeks using one of the PCs background stories. The cult leader was his nemesis evil brother, who had taken over the Church in Hommlet (the original setting in T1, not the new version) a while...
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    Weapon Speeds and Initiative

    I too am a fan of the old initiative system and have been considering converting the 2E system to 3E, including casting times for spells but have decided it is too much effort! I loved the initiative roll + weapon speed vs iniitative roll + spell castig time to see which action happened first...
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