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  1. FireLance

    D&D (2024) Did Someone Cast Remove Disease?

    Divine Health is no longer a Paladin class feature and Lay on Hands no longer cures disease. Has the pandemic made disease the new slavery?
  2. FireLance

    D&D (2024) What should be the Optimization and Magic Item Assumption of PCs be?

    Other: Narrow the power gap between the least optimized PC and the most optimized PC and make the magic item math so simple and transparent that it is trivially easy for the DM to adjust for whatever magic items he does or doesn't hand out. It's 4lrEady been done, you know.
  3. FireLance

    D&D (2024) Should healing word require hit dice?

    Every time this issue is raised, I seem to have a different preferred solution. For what it's worth, this is what I think for now: 1. Replace Hit Dice with 4E style Healing Surges. 2. Healing Word only works on conscious targets. The target may choose to receive the healing OR spend a Healing...
  4. FireLance

    D&D (2024) Anyone else looking forward to the next Priest Classes Packet? What do you expect?

    I think we should go the route of baking some sort of once per round damage bonus into general character progression and as class abilities (such as the cleric's Blessed Strikes). Say, at 5th level, every character gets a +1d8 damage bonus to one target the first time they deal damage with a...
  5. FireLance

    D&D (2024) Brainstorming 5 minute work day fixes

    5E already has one daily resource that discourages the five-minute work day: hit points. The way it does so is as follows: 1. At the start of the adventuring day, the number of resources you have access to is less than your total daily resources. For example, after a long rest, a 14 Con fighter...
  6. FireLance

    D&D (2024) December 1st UA Spell changes

    I am personally inclined for guidance and resistance to be cast on holy symbols and last eight hours. Then when the wearer of the holy symbol fails a skill check or a saving throw, they can choose to activate the spell and then cannot benefit from the spell again until they have taken a long...
  7. FireLance

    D&D (2024) One D&D Permanently Removes The Term 'Race'

    As a completely neutral, purely descriptive term that acknowledges that your character may have traits that are biologically inherited, magically changed, or artificially constructed, I propose "Physical Vessel".
  8. FireLance

    D&D (2024) One D&D Permanently Removes The Term 'Race'

    Why Race Is Still A Problem In Dungeons & Dragons From the article: "Decoupling all skills from all races may seem like an extreme solution, but it’s how designers can begin to remove the bioessentialism from character creation. It will also open up possibilities for the fantasy of D&D to...
  9. FireLance

    Krynn Returns: A Preview of Dragonlance

    Or maybe, like Rogue One, all the PCs end up dead at the end of the adventure so no one is able to prove that they used divine magic.
  10. FireLance

    Dragonlance Death Dragons and how to run them, from Aabria lyengar, including stat details

    And now I'm imagining a song about Lord Soth set to the tune of "Brave Sir Robin".
  11. FireLance

    D&D 5E 5E Survivor - Subclasses (Part IX: Paladin)

    Oath of the Ancients 16-2 = 14 Oath of Devotion 4+1 = 5
  12. FireLance

    D&D 5E 5E Survivor - Subclasses (Part IX: Paladin)

    Oath of the Ancients 14 Oath of Devotion 14+1 = 15 Oath of Redemption 7 Oath of Vengeance 13-2 = 11 "No. You don't seek justice. You seek vengeance. They're not the same. You have no regard for life. So I'm stopping you. Here. Now." - Batman, apparently. Oath of the Watchers 14
  13. FireLance

    D&D 5E Companion thread to 5E Survivor - Subclasses (Part IX: Paladin)

    Snipped some stuff. 4E sidestepped the problem of magic vs. martial by basically removing antimagic, VSM components, counterspelling, dispel magic, etc. In effect, and contrary to what some detractors keep saying, it made everyone a non-spellcaster. I also think it would be somewhat...
  14. FireLance

    D&D 5E 5E Survivor - Subclasses (Part IX: Paladin)

    Oath of the Ancients 21 Oath of Conquest 5-2 = 3 Veni, vidi, vicious oath gets voted down Oath of the Crown 4 Oath of Devotion 23+1 = 24 Oath of Redemption 17 Oath of Vengeance 19 Oath of the Watchers 16
  15. FireLance

    D&D 5E 5E Survivor - Subclasses (Part IX: Paladin)

    Oath of the Ancients 24 Oath of Conquest 14-2 = 12 Isn't "To crush your enemies, to see them driven before you, and to hear the lamentations of their women" more suited to another class? Oath of the Crown 11 Oath of Devotion 25+1 = 26 Oath of Heroism 3 Oath of Redemption 19 Oath of Vengeance 21...
  16. FireLance

    D&D 5E 5E Survivor - Subclasses (Part IX: Paladin)

    Oathbreaker 3-2 = 1 I'm surprised it outlasted Not A Paladin #2 aka Oath of "I solemnly swear that I am up to no good" Treachery Oath of the Ancients 25 Oath of Conquest 20 Oath of the Crown 17 Oath of Devotion 23+1 = 24 Oath of Glory 12 Oath of Heroism 16 Oath of Redemption 20 Oath of...
  17. FireLance

    D&D 5E Companion thread to 5E Survivor - Subclasses (Part IX: Paladin)

    My preferred approach to cutting down on smites is to allow paladins to only smite once per short rest. This also has the side benefit (to me) of encouraging the players to take more short rests.
  18. FireLance

    D&D 5E 5E Survivor - Subclasses (Part IX: Paladin)

    Oathbreaker 16-2 = 14 Not a paladin #1 Oath of the Ancients 25 Oath of Conquest 20 Oath of the Crown 20 Oath of Devotion 20+1=21 Not the OG but close enough Oath of Glory 20 Oath of Heroism 20 Oath of Redemption 20 Oath of Treachery 14 Oath of Vengeance 19 Oath of the Watchers 20
  19. FireLance

    D&D 5E 5E Survivor - Subclasses (Part VIII: Mystic, aka Psion)

    Order of the Immortal 2+1 = 3 Order of the Nomad 7 Order of the Wu Jen 2-2 = 0 1. As a Mandarin-speaking person of Chinese descent, I do not consider a Wu Jen to be psionic. Maybe ki, but that's not the question here. 2. Can we get this over quickly and move on to paladins, please? 3. That...
  20. FireLance

    D&D (2024) Ranger playtest discussion

    I honestly think that the only way to satisfy a majority of the player base is to have the Expert group comprising the Artificer, Bard, and Rogue, the Mage group comprising the Sorcerer, Warlock, and Wizard, the Priest group comprising the Cleric, Druid, and Paladin, the Warrior group comprising...
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