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    D&D 3E/3.5 [3.5e] Making stabilizing a Fort save

    My Campaign Rules In my campaign I've changed the rules a little more strongly, but not (I think) in a way that's broken. A quick note about the campaign - magic is very low, and raising the dead is almost unheard of. So I needed to make death less likely. Also, in my experience, the 10...
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    Home-Grown Critical Effect Rules

    I think this is a pretty good idea, except for one thing. What my system does well for my campaign - bigger multiplier weapons (say, a 20/x3 battleaxe) are more likely to have greater critical effects when they occur (fewer criticals, but tougher fort saves), while bigger threat range weapons...
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    Home-Grown Critical Effect Rules

    Normal Campaign Critical Hits Before we go much further, I want to make a point to anyone thinking of adapting these rules in a normal campaign. The fort save vs. damage dealt mechanic might not work in most campaigns. [I'm going to tell a little example story. Before this campaign, we were...
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    Home-Grown Critical Effect Rules

    Belphanior - We don't use critical hits on spells. A few points: First, and I realize that this is a personal point of view, not statement of fact - I think that 3E spellcasting is overpowered at middle levels and above. In my experience, by 12th level, while fighters are still necessary...
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    Home-Grown Critical Effect Rules

    Re: Re: Against the Slavers - Critical Hit Rules Absolutely, happy to. Note - these are not real names in our campaign :). Bob the Slaver swings his greatsword at Happy the PC, delivering a devestating blow (successful critical) for 23 damage. Happy makes a fortitude save DC 23. His bonus...
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    Home-Grown Critical Effect Rules

    Against the Slavers - Critical Hit Rules Idea When a critical hit occurs, the victim rolls a fortitude save vs. the damage dealt. On a failure, the victim suffers some non-HP-based damage. The worse the save shortfall the worse the effect. Effect To determine the effect, roll a d10 to...
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    Home-Grown Critical Effect Rules

    Hello all. Since I got so much helpful/supportive commentary on my last thread (Skill Master Prestige Class), I thought I'd share some critical effect rules I'm using in my campaign. About my campaign: this campaign is quite gritty and low-magic, so these rules are likely more harsh in my...
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    Skill Master Prestige Class - Comments?

    Skill Master v4 - Final? Thanks again for your help. For our campaign I'm going to leave it as a 10 level class - we view this as a whole new lifestyle, if you know what I mean. Here's what I'm thinking now, as this gets pretty close to a final version. I've used a few of your ideas...
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    Skill Master Prestige Class - Comments?

    Great to hear from you, Mista. Glad you like the idea. I'm wondering about your idea regarding opening it up to other classes and I'm not sure. Let's talk about your example, the wizard - first of all, I'm pretty sure that it would be a bad idea for a wizard to take this class. Second of...
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    Skill Master Prestige Class - Comments?

    Technik4 – Wow, thanks for you thoughtful response. The particular player who is considering this class may begin a story hour some time soon – if so, I’ll be sure to let you know. He’s a gifted writer, though neither of us has much experience on these boards. Any tips would be appreciated...
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    Skill Master Prestige Class - Comments?

    In the campaign I’m currently running, the party rogue wants to expand his role into more of a scholarly / professorial role. He and I have worked together to make a prestige class in which he can maximize certain skills and, through teaching others, his cohorts and followers. The class below...
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    Wulf's Collected Story Hour -- FINAL UPDATE 12/25

    Wulf's Story Compilation Here it is, everyone, enjoy! Wulf, one potential problem - any edits you did more than a day or two after original posting may not be captured in here. Otherwise, accolades welcome..... :) If you guys have any trouble with the table of contents on page one, right...
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    Wulf's Collected Story Hour -- FINAL UPDATE 12/25

    Wulf's Story Hour I have a Word doc with every word from day one. I've been cutting and pasting for my players since it started way back when. I've even got a handy table of contents on the front. If anybody wants a copy, let me know - that okay, Wulf? Unfortunately, my copy does *not* have...
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    Wulf's Collected Story Hour -- FINAL UPDATE 12/25

    peristant stuff I think I've seen the worst abuse of Persistant Spell ever in my campaign. One player has a tribal shaman kind of guy. He picked up a level of the prestige class that lets you dance to create metamagic effects, rather than casting the spells at a higher level. So, in the...
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    Vs. the Slavers

    SESSION II SESSION II DM NOTE: This was a fairly short session. Daniel's player (the bard) will be unable to join us for many of our sessions, so I expect that in a fair number of these recaps Daniel will be “back watching the fire.” Due to some pretty bad scheduling conflicts, several of...
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    Vs. the Slavers

    Re: I really enjoyed it. Thanks! I'll try to make a point as we continue to play to note better what people say, etc. I'm also going to ask a guy in our playing group to help me with dialog - I've never written any "fiction" like this before. Kit and Daniel did, they wrote a background...
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    Vs. the Slavers

    Okay, here is the start of a (potential) new story hour. Let me know what you think! I'm not exactly a writer, as will be made clear shortly. First, I'll give a little background. CAMPAIGN OVERVIEW Our playing group is a relatively small one in Charlotte, North Carolina, with three core...
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    Favorite Wielding Style

    Well, to me dual-wielding (DW) is clearly the coolest style - but I've done some pretty extensive math on this and it's clearly inferior to the two-handed weapon (2HW) and weapon/shield (WS) styles. In my campaign, I've done two things to help this. 1) There's a feat available if you have...
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