KidCthulhu said:This, however, isn't the place for the discussing. Wanna chime in on the main boards on this?
Plane Sailing said:(although it has a habit of generating huge discussions!)
Wulf Ratbane said:
I can't believe folks are askin' me what my favored enemy is... it's all right there in the last few updates!
Wulf Ratbane said:
Ohh, yes.
See, what we need now is for Ancalagon to step in with a timely illustration.
Wulf
Plane Sailing said:Same here re: persistant spell.
The fact is, some spells last 1r/level, some last 1min/level, some 10ming/level and some 1hour/level. Since you could extend Bulls Strength 1 or 2 times and have it running all day, that isn't much of a problem... but spells that normally have a duration measured in minutes?
That was the main reason I originally disallowed it as a feat IMC - the benefit of persistanting a short duration spell was the overkill factor.
I guess that what you'd see in its place though is Dorn taking "Craft Wondrous Item" instead, and making an item which gave Divine Power to the wearer all the time. At least he'd have to spend time and xp to do that though!
(another thought - where does the persistant feat stand wrt the permanency spell? Why introduce a feat that can apparently affect a wider number of spells at no cost?)
Cheers
the_bruiser said:I think I've seen the worst abuse of Persistant Spell ever in my campaign. One player has a tribal shaman kind of guy. He picked up a level of the prestige class that lets you dance to create metamagic effects, rather than casting the spells at a higher level. So, in the morning, in addition to jacking his STR to 18 and getting fighter attack bonuses with that Divine Whatever spell, he dances around and makes everybody PERSISTENT REGENERATING (the base spell is from the Ranger/Barbarian Druis book, I think).