Wulf's Collected Story Hour -- FINAL UPDATE 12/25


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...I esp. like th' "heck no! We're not sneakin' in!" attitude.

Clear out one level at a time, starting at the first level. Don't move on until the previous level is cleared.
Lesson #1, ToEE.
 
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I'm using a house rule for Scry which limits what you get to see: make the roll and you see the target only (background is gray mist). If you make it by 10, you get limited background (no other people); if you make it by 20, you get a full camera-like view; if you make it by 30, you can (with re-rolls) reposition the scrying sensor to look around the scene.

The other change I have thought about making is to say that on a successful Scry check, anyone in the area being scried gets to take an action before the viewing character sees anything. That way, a mage would have a chance to Dispel the sensor, Teleport out, cast an illusion, etc.
 

I still disagree with you, Plane. I think if the party is clever enough to arrive buffed, removing that through a wave of the DM wand will feel really cheap. And PC points out that the rules specifically say that the timelessness of the Astral does not affect spell duration.

This, however, isn't the place for the discussing. Wanna chime in on the main boards on this?
 


Plane Sailing said:
(although it has a habit of generating huge discussions!)

I enjoy that about my story hour. It makes me feel like the readers are involved and, best of all, it keeps a lot of these huge discussions away from our gaming table.

At any rate, especially when I am travelling on business and can't update, I appreciate having something to do here.

I can't believe folks are askin' me what my favored enemy is... it's all right there in the last few updates!

Wulf
 



peristant stuff

Plane Sailing said:
Same here re: persistant spell.

The fact is, some spells last 1r/level, some last 1min/level, some 10ming/level and some 1hour/level. Since you could extend Bulls Strength 1 or 2 times and have it running all day, that isn't much of a problem... but spells that normally have a duration measured in minutes?

That was the main reason I originally disallowed it as a feat IMC - the benefit of persistanting a short duration spell was the overkill factor.

I guess that what you'd see in its place though is Dorn taking "Craft Wondrous Item" instead, and making an item which gave Divine Power to the wearer all the time. At least he'd have to spend time and xp to do that though!

(another thought - where does the persistant feat stand wrt the permanency spell? Why introduce a feat that can apparently affect a wider number of spells at no cost?)

Cheers


I think I've seen the worst abuse of Persistant Spell ever in my campaign. One player has a tribal shaman kind of guy. He picked up a level of the prestige class that lets you dance to create metamagic effects, rather than casting the spells at a higher level. So, in the morning, in addition to jacking his STR to 18 and getting fighter attack bonuses with that Divine Whatever spell, he dances around and makes everybody PERSISTENT REGENERATING (the base spell is from the Ranger/Barbarian Druis book, I think). It actually ends up burning him a bunch of temporary CON points - which he then gets rid of with Lesser Restorations.

I don't mind that much, though - the character still isn't as good a fighter as the straight-class fighters, and after combats there's no more counting of Cure spells - instead, we just say "five minutes later, everyone's at full" and go to the next thing. Of course, since wearing them down with small combats doesn't work any more, I have to kill more of them all at once in big battles to keep it interesting . :D
 

Re: peristant stuff

the_bruiser said:
I think I've seen the worst abuse of Persistant Spell ever in my campaign. One player has a tribal shaman kind of guy. He picked up a level of the prestige class that lets you dance to create metamagic effects, rather than casting the spells at a higher level. So, in the morning, in addition to jacking his STR to 18 and getting fighter attack bonuses with that Divine Whatever spell, he dances around and makes everybody PERSISTENT REGENERATING (the base spell is from the Ranger/Barbarian Druis book, I think).

If it's one of the Regeneration spells (Regenerate Light, Regenerate Moderate, etc.) from MotW, you're right about the abuse. All of them are touch spells, so they aren't usable with Persistent Spell.
 

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