Piratecat
Sesquipedalian
Plane Sailing said:The "solution" I plan for my campaign is a different, slight change to teleport (which I've seen mentioned by someone on ENworld, but I don't know who).
Teleport routes people through the timeless astral plane and this makes all current spell durations expire.
Hey, wait a sec! If you're going to nerf the players, you should do it using valid game mechanics! Because the astral plane is timeless, that would mean that spell effects there never wear off; in earlier editions, a potion drank before entering the astral would just keep on affecting you the whole time you were there. As a result, the logic for stripping them from spells is a little iffy.
I'm not sure I like this deux ex machina anyways, but when I first read it my inner game geek kicked in.
