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    Loot Split

    It really depends on the group. If the characters are mercenary enough, then this kind of system could work. The issue I see is the case of items that would be useful to one particular character, but nothing so stellar as to tempt them to buy it because they're saving their share for some...
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    Adventure Path Help Please

    Ahh, right, the 'I can't tell you in this message, meet with me instead' trope. I must have blanked out on the awfulness of this blatant hook. Of course she could tell, he's already trying to kill her ... what's he going to do, kill her more if she says? And yes, certainly not difficult to...
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    Adventure Path Help Please

    Good to know potential sticking points in the modules, a great help. It's mostly solos that need modification, the rest i think you can get by on without needing to do anything. Thankfully the bulk of solos appear later on in the series when the newer formats were brought in. I ended up...
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    Adventure Path Help Please

    Just some of my thoughts on the SoW series, so more spoilers! Perhaps a bit crazy, but not too bad ... he either goes on the run with his boss in full control of all his resources, or he disrupts his boss' operations to buy himself time to really hole up. Tenuous, I agree, but there's...
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    Adventure Path Help Please

    I'm currently preparing to run Scales of War, and mostly agree with the above. I do think the modules are connected more than they seem, but that is more the case that the first few modules tell very little about the overarching plot. I've read and glanced through the entire series, which I...
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    Wages, Salaries, and Earnings

    All good and good, with players in the right frame of mind, the game will proceed much more easily in the direction you all want. And as you say, the more time they spend at exploring and building up the settlement, the more personal investment they'll have in the whole endeavour. The best way...
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    Wages, Salaries, and Earnings

    I have to agree with others in that money in itself isn't going to be much of a motivating factor, at least not for long. This is supposing your players aren't already in a similar mindset as you are. If they're all for a side game of Papers & Paychecks, great! Though I think having a more...
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    Side by Side Initiative

    But doesn't this bring up more issues? The wizard has to attack and hit first before the enemy creature is dominated, which interrupts the simultaneous acting as now everyone has to react to that outcome first. But then what if the wizard had to move first (say to get in range for the spell)...
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    Side by Side Initiative

    Another thought occurs, with the idea of everyone acting simultaneously during their iniative bracket. How are you going to adjudicate Combat Advantage? Positioning at the beginning of the turn? Or start and end points of movement, or during entire movement? If only at the start, then CA will...
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    Side by Side Initiative

    I'm not seeing how this group iniative fomulation furthers the goals of your stated intentions. The idea behind "end of your next turn" effects is to give the character that applied the effect a chance to benefit from it as well as their allies. This model doesn't give that chance to the...
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    New Dm + New Player = HELP!!

    Also keep in mind that brand new players often need to actually play to get a feel of how combat works. My first 4E character was a similar type of cleric, high WIS, low STR, and had a STR-based ability that I found I couldn't use effectively, and trained out of it. Maybe try and find out what...
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    SoW: Tracking Honour/Greed *spoilers*

    Hello all, new to ENWorld, and looking to get back into the GM seat. I've played a bit of 4E the past couple of years, and have a sudden itch to GM a campaign, finally deciding on the Scales of War AP. I'm still in the preparation steps, reading over the modules and familiarizing myself more...
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