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  1. P

    Neutral alignment

    I thought that's what neutrality was; taking neither side, remaining unaligned
  2. P

    Improved Initiative and the wizard

    Can i just point out that a lot of this maths seems based on "what does it matter if one extra enemy out of the five enemies i'm facing beats my initiative" as an argument. This is less relevant if the one monster that beats you has the potential of doing serious, possibly lethal damage if they...
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    Improved Initiative and the wizard

    Whoops, someone went and opened a can of worms there... I hadn't really had a thorough think about the comparative stats of taking or not taking II initiative before, so its been interesting to see. I still think II is useful, maybe more so for gaming groups who don't roll all their monsters'...
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    Improved Initiative and the wizard

    Can't offer an awful lot of advice as i'm currently playing my first wizard at lvl 3, but i took improved initiative as my human 1st level feat, and haven't regretted it at all. Going first in combats means you don't get caught flat-footed too often, and coupled with invisibility has allowed me...
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    Looking for a feat or spell that...

    Because you can't power attack, leap attack and wield two handed etc with a bow. It might be one use only, but wielding a great axe or pick, that could be one dead archvillain for very little work...
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    Plz! Help me build my new character

    I'd forgoten that because i mixed scout with swashbuckler. Even one level in swash would probably be enough, and i think thats the one that gives you weapon finesse and +1 reflex save, so is probably well worth taking.
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    Plz! Help me build my new character

    I'm currently playing a very similar character myself, though i've gone with Scout: 4, Swashbuckler:3, Dervish: 1. I've so far only played one game, but it all seemed to tie in nicely together. One important note to make is the dervish bonuses only work with slashing weapons, so you'd be better...
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