Character Sheet, Dice, Player's Handbook are all I expect my players to bring. A writing utensil would be nice but I carry numerous pens and pencils on me.
There are four things that most of my games are built on: a hex map, a couple of random encounter tables; a dozen well developed NPCs; and a list of rumors.
I generally start by creating a map. I prefer to keep the map roughly twenty-five by twenty-five hexes with hexes being between two and...
No. All it does is gives us insight (limited) to what they were thinking at that point in time in which that product was green-lighted. We cannot state, with any degree of certainty, whether Revenge of the Giants would receive a green-light today. Quite frankly, we do not know how that one...
I've solo'd GenCon before - a couple times, actually. Don't let the massive size and scale of this dungeon turn you off as it is a great experience. I have parleyed with numerous monsters, and battled many more in the various rooms. I even was able to barter with the evil Wizard of the Coast. Do...
To those who lost their jobs today... I wish you the best.
To those "in the know"... were the layoffs limited to those who work on the D&D brand or were there also layoffs on WotC's other brands (M:tG, A&A, Duelmasters, etc.)?
I thought about adding SW:Saga and M&M to that sentence but decided not to as I have only played one campaign in each. Quite frankly, the guys I play with really enjoy fantasy role-playing; and have for the past twenty-to-thirty years. D&D (and I include Pathfinder as D&D) scratches our fantasy...
Prefer? Yes, I do. I prefer playing and running sandbox-style campaigns. Of course, I also enjoy playing modules, adventure paths, skirmish battles, delves, and many other variations of D&D. Variety is the spice of life, after all.
This, coupled with stronghold building and a diabolical influence on the world at large. Possibly set in a D&Dized version of historic England (circa William the Conqueror).
The game would focus pretty heavily on gathering (exploiting?) resources; building strongholds, armies, & alliances...
IMHO, DMs are expected to provide opportunity and Players are expected to provide a desire to engage those opportunities; fun is a product that interaction.
In general, everyone should provide honesty, a good attitude, fairness, respect, etc.
Tomb of Horrors. I own the original and downloaded the 3rd edition update. I have just never had a group interested in running through it.
Die Vecna, Die! Greyhawk and Ravenloft were my two favorite settings and Planescape was my best friend's, so a module set in all three must be awesome...
That's a very good point. I remember a trip to Pearl Harbor I took a couple of years ago and listened to my father talk with all these old sailors about their time in the Navy. Here were a half-dozen people who had never met before but through their experiences during WWII instantly were able to...
One last thought on this while I was out to lunch... When I ran through our Savage Tides Adventure Path game our party was TPK'd around level 13 or so - we failed at the larger goal of defeating Demogorgon. When I ran through our Shield Lands Sandbox game our party was TPK'd around level 13 - we...
Apparently great minds think alike as the DM in my Forgotten Realms game just used the "elven return" as the theme of his campaign. Despite my character's goals being unrelated to the theme it made for a hell-of-a fun campaign. :)
Hussar - RC's example (taken ever-so-kindly from Sammael) is a good example of how the campaigns play out at my table.
Every other Sunday night for five hours per session. Campaigns typically run eighteen months to three years (About as much time as it takes to go from level 1 to level 13-15...
It has been my experience that players enter into campaigns with PC goals set before any play actually begins. Engagement comes through the pursuit of these goals.
When I sit down to make a character I decide what I want that character to achieve (a little bit of coin; a nice keep in the hills...
This. Or something very similar to this.
In addition, I would like to see greater variance in the race/class/weapon relationship of the minis. As is, there seems to be too much similarity; "Oh look! Another dwarf with an axe. Woo hoo!". :rant: