What are the players expected to provide?


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Engagement in the adventure.

Fair play with everyone.

Respect for the DMs time and effort in planning a session.

Feedback to the DM, both positive and negative.
 




Attendance & consciousness at a bare minimum, with enthusiasm, honesty and participation as the ideal. Snack food to share is icing.
 

Most of a player's time will be spent overcoming challenges presented by the GM. I don't think that's their most important job though. Their most important job is actually the same as the GM's - to entertain everyone else at the table.
 


IMHO, DMs are expected to provide opportunity and Players are expected to provide a desire to engage those opportunities; fun is a product that interaction.

In general, everyone should provide honesty, a good attitude, fairness, respect, etc.
 

For me? Motivation and enthusiasm.

The players are why I run games instead of just world-building in a corner. I expect them to bring characters that I want to see interact with a setting, that I can look forward to seeing act in-character. If some characters are passive because their players are more comfortable reacting to plots rather than instigating their own, that's fine, as long as the players are actively providing me with ideas, hooks and the desire to keep on running the game.
 

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