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  1. Knightcrawler

    AEG: Guilds, Questions

    Not entirely true. The book covers the three main types of guilds class, skill based and relational.Interest. And while much of the book is class related guilds there is an excellent example of a profession guild with the Roshanta Trading Guide for merchants and then a craft guild with the...
  2. Knightcrawler

    AEG: Guilds, Questions

    Okay I've had Guilds now for about two weeks. Heres a basic breakdown of whats in it Chapter 1: Guild Basics History and Background of Guilds Apprenticing and Membership The World Around the Guild Guild Definitions Guilds and the Campaign World The Guild and Nobility The Guild and Government...
  3. Knightcrawler

    Guilds In Silverymoon?

    I have the final version of it. It is an excellent source of information on Silverymoon. Too bad the project seems to have been abondoned, nothing new has been put on the site for a very long time. I don't even go there anymore. I'm using the netbook, The North boxed set, Volo's Guide to the...
  4. Knightcrawler

    Guilds In Silverymoon?

    I thought you were talking about the PrC that was in there, sorry. Yes I have read that and its a good start for a mages guild in Silverymoon. But I'm looking for suggestions on other guilds.
  5. Knightcrawler

    Guilds In Silverymoon?

    I have all of those and the Guild Wizard is for Waterdeep not Silverymoon but it is a good example. In one of the books it does disuss the Mages Guild of Silverymoon though. I'm not looking for mechanics right now. I have both AEG Guilds and Bastion Presses Guildcraft so I will be using those...
  6. Knightcrawler

    Guilds In Silverymoon?

    So I'm starting to flesh out the city of Silverymoon for my campaign. I just started detailing so of the guilds in the city. I thought I ask the board what guilds they think should exist in the city, what professions, crafts and interests would be in the same guild, what ones would have their...
  7. Knightcrawler

    Art of Roleplaying - Pacing and Plot

    Thats why I like to use the tables from the Hero Builder Guide. They can just roll on those and you have a ready to use framework background. And if they don't want to roll you can always do it for them.
  8. Knightcrawler

    Famous characters in your gaming group.

    One character that I played for a very long time and through many gaming groups was rather memorable. He was a human cleric of Tempus (God of War), nearly 7 feet tall and strong as an ox. One party I played in consisted of my human cleric, a dwarven fighter, a gnome illusionist and a gnome...
  9. Knightcrawler

    How much background is too much?

    @%$#!#@ Boards! Darn triple post.
  10. Knightcrawler

    How much background is too much?

    Slow Boards...
  11. Knightcrawler

    How much background is too much?

    Ah yes giving specific names and types to everyday objects. Of course any player worth his salt should know that if the DM has gone to enough trouble to actually have a specific name for an item it might be worth looking into. Thats why you have to throw a lot of misdirection their way also...
  12. Knightcrawler

    Art of Roleplaying - Pacing and Plot

    While I think this is a good start it might be a little too vague. I would have at least 10-15 questions. 7. What's your favorite weapon? Why? 8. Do you have a family? What is your relationship with them? 9. Do you have friends? How good or bad are they? 10. Was your childhood good or bad...
  13. Knightcrawler

    How much background is too much?

    Of course the players need to keep track of their own information. I don't give them everything in the handouts. The handouts have rumors and important facts that they have found out or need. I'll update their lists of taverns, inns, shops, etc every other month or so to keep everything...
  14. Knightcrawler

    How much background is too much?

    Yes my players also like an imaginitive and creative game that forces them to think. THey all prefer roleplaying or hack and slash campaigns. One time when I was extremely stressed in RL and was lthe quality of my campaign go down hill so that it was just battle after battle my players sat me...
  15. Knightcrawler

    Art of Roleplaying - Pacing and Plot

    So you need to sit down and have a duscussion with the players that are having problems. Just make sure that you can suggest specific fixes to the problems. Use the Hero Builders Guide or come up with your own system, something anything that will give them some structure to work around...
  16. Knightcrawler

    Art of Roleplaying - Pacing and Plot

    A nice little document. Some good guidelines. But might be a little vague for some people, some would need more structured guidance. Thats why I like to use the tables from the Hero Builders Guidebook. I have everyone role from the tables in the book and then come up with a couple of...
  17. Knightcrawler

    Art of Roleplaying - Pacing and Plot

    Are all your players like this or just some? Have you sat down and talked to them about your concerns? Maybe what you should start doing is making storying lines that are almost completely roleplaying with very, very few battles. If all your players are like this and you have talked to them...
  18. Knightcrawler

    Art of Roleplaying - Pacing and Plot

    Yes you have to involve your players. The more they have invested in a story the more they will care about what happens. Also all your bad guys cannot be pure evil. THere has be be gray areas and complicate villans. Everything cannot be in black and white. The PC's should struggle with some...
  19. Knightcrawler

    Art of Roleplaying - Pacing and Plot

    Yes but a good DM can almost always bring out the best in players and get them involved not matter how mediocre the players are. But if you have a bad DM it doesn't matter if you have the best, most involved players in the world the game is still going to suck. You promise them the story but...
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