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  1. Solarious

    [Exalted 2e] Chosen of the Second Age

    The Answer: There are absolutely no rules for it and it is reduced to Storyteller Handwavium. This does not encourage people to purchase these charms without makeshift houserules.
  2. Solarious

    Legacy of the Stone Assembly, Chapter I: The Cabal, The Quill, and the Concord

    "Who what where?" Jeremiah mutters harshly in High Speech, unlocking new perceptions to his senses, and scans the area, searching for scrying conduits. Casting Spatial Awareness: Gnosis 1 + Space 1 + High Speech 2 = 4 dice Taking on the burden on exceeding Spell Tolerance. Another uncommonly...
  3. Solarious

    Legacy of the Stone Assembly, Chapter I: The Cabal, The Quill, and the Concord

    Light blue veined with light green, with hints of dark green and dark blue, shimmering with the telltale signs of an Awakened individual. Jeremiah feels the twilight world flow into view, the strange double-displacement of the piano-spirit giving the room a disquieting effect. Feeling the burden...
  4. Solarious

    Legacy of the Stone Assembly, Chapter I: The Cabal, The Quill, and the Concord

    2 dots in Spirit isn't enough to make spirits do anything - 3 dots are required to command it, exorcise it, or to harm it with spells. 2 dots, however, lets you summon weaker spirits, analyze them for strengths/powers/weaknesses, discover their Ban (which is useful in compelling it anyways, as...
  5. Solarious

    Legacy of the Stone Assembly, Chapter I: The Cabal, The Quill, and the Concord

    For the second time that night, Jeremiah removes his glasses and rubs the bridge of his nose, closing his eyes as he does so. "The resonances I detected on the sheet are fairly indicative of what spirit the Heirarch wants us to remove. The source of the dissonance is an obsession, overwhelming...
  6. Solarious

    Legacy of the Stone Assembly, Chapter I: The Cabal, The Quill, and the Concord

    Jeremiah harrumphs a little and frowns at the piano and the music sheet. "My own divination into the subject leads towards music and the sensation of longing for something that wasn't. The music's resonance is odd, as if it was disjointed somehow, not of this world. And the sheet itself... it...
  7. Solarious

    [Mage: the Awakening] Legacy of the Stone Assembly

    I come looking for new games and the thread has new posts... HOI! The game is not dead! Well then, as they say, play on.
  8. Solarious

    [Mage: the Awakening] Legacy of the Stone Assembly

    Darnit, I leave to finish my finals, and I come back to see things just falling apart. I have to admit, the beginning was a little awkward, but the game Tellah was aiming for had a lot of potential. I'm sad to see it go, really. If you want to give MtA another go, I'll be more than happy to...
  9. Solarious

    The Bestiary of Ashtakala

    Ask, and ye shall receive. Let the apocalypse begin! :devil: Shadowrot Bloom CR 24 Advanced Shadow Vampire Lord Boneleaf/Lifedrinker10 Huge Undead (Augmented Aberration) Hit Dice: 15d12 + 10d12 + 125 (287 hp) Initiative: +11 (+7 Dex, +4 Improved Initiative) Speed: 10ft, burrow 10' (soft earth...
  10. Solarious

    [Mage: the Awakening] Legacy of the Stone Assembly

    Quick pop in, my finals are underway, and I should be fully back in a few days; before the end of the week, I think. A few comments on locks vs. magic, since we're on the topic... Mind's Gain Skill spell is a wonderful spell - just materialize points in Larceny at will (please note that dots...
  11. Solarious

    [Mage: the Awakening] Legacy of the Stone Assembly

    It has something to do with the base petrification spell being a Matter/Life spell, and to allow it to affect spirits you add Spirit 2. I think it has to do with the rule of thumb of Life spells just needing a conjunctional arcana to affect other supernatural templates... spirit 2 for...
  12. Solarious

    [Mage: the Awakening] Legacy of the Stone Assembly

    And, of course, Supernal Vision is specifically mentioned to be able to be cast conjunctionally with Mind 1 for Aura Perception, because both spells reveal a portion of the aura. Only the conjunctional spell reveals both at once. Just to clarify things. Combining Third Eye and Supernal Vision...
  13. Solarious

    [Mage: the Awakening] Legacy of the Stone Assembly

    You blow the horn, I'll answer. And take my attention away from my research paper which I really should be doing, but hey, this is what breaks are for. When combining spells, there are approximately two ways you could go around about it. The first is a combined spell - the kind you just found...
  14. Solarious

    Legacy of the Stone Assembly, Chapter I: The Cabal, The Quill, and the Concord

    "So, the consensus to scan the House with Spirit Unveilings, and catalog what types we have, while someone else will search the mundane surroundings for clues on what the spirit itself represents. It's supposed to be a spirit of revisionist history, an aberration between perceived history and...
  15. Solarious

    Legacy of the Stone Assembly, Chapter I: The Cabal, The Quill, and the Concord

    Wonderful. Spirits. One of the myriad areas where I'm told I'm woefully deficient. "Well, I'm afraid I don't have a Compelling of Spirit to rub between my Knowing and my Unveiling, so I'm afraid I'll have to concede the initiative to those more qualified..." The Shadow is probably one of the...
  16. Solarious

    Legacy of the Stone Assembly, Chapter I: The Cabal, The Quill, and the Concord

    Replying calmly, "The name is secret police, as I'm sure you already know." Jeremiah pauses to chew his veal. "There isn't any need to pussyfoot around the open truth. Any more would be a secret, however. I'm sure you understand: I don't expect your name to actually be Gabriel." "But enough...
  17. Solarious

    Legacy of the Stone Assembly, Chapter I: The Cabal, The Quill, and the Concord

    As the Nemean walks into the dining room with a bowl of salad, Jeremiah starts slightly. This was not the first time he had seen that face. Jeremiah is certain that it wasn't the same person, and is dead certain that the other person isn't the Heirarch. For starters, the other one didn't look...
  18. Solarious

    Legacy of the Stone Assembly, Chapter I: The Cabal, The Quill, and the Concord

    Gain Skill is from Free Council 111, and limits the skill dots gained to a combined of total of 5, including the dots you already have; the Mind 4 version has no limits on the dots. Incidentally, I have Mind 2, not Mind 3. Opening his eyes, Jeremiah smiles at Aranthnos. "You know who I am. I'm...
  19. Solarious

    Legacy of the Stone Assembly, Chapter I: The Cabal, The Quill, and the Concord

    Acutely aware, at least more than usual, of his shortcomings, Jeremiah decides to do something about it. "Right then. Parlor tricks now." Before following the path to the dinning room, he chants softly in High Speech again and concentrates on bringing the Imago into sharp focus.
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