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  1. Zeromaru X

    D&D General For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk

    Well, there are places specifically designed for this purpose in the Realms (for instance, thr Border Kingdoms area, or Neverwinter if you use 4e), though I get your point.
  2. Zeromaru X

    D&D General For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk

    In any campaign setting you can build your own kingdom. If the players want to. If they don't, no matter in what setting are they playing, there will be no appeal to that idea. So, why use this particular idea for publiciting a setting? There is no particular appeal to this kind of play, and...
  3. Zeromaru X

    D&D General For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk

    Well, the issue is, I can see people treating it as bad without even reading it, only because it has changes (it happened to 4e Forgotten Realms...).
  4. Zeromaru X

    D&D General For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk

    The problem with that is that the Ur setting must be accommodated to appeal to the new people who is buying D&D (cuz the old guard hardly could turn such a 50th anniversary book into a killing success), but revamping the setting would upset the old guard... Greyhawk's problem is a cyclical problem.
  5. Zeromaru X

    D&D 4E Tropes of the Nentir Vale

    We know that narrative about Bane being either a mortal king or a demigod once was a "Mearlization" of the character to please grodnards (specifically old FR fans). I usually ignore that stuff because it makes no sense in the narrative of the Dawn War. If that stuff it's ever brought into my...
  6. Zeromaru X

    D&D 4E Tropes of the Nentir Vale

    In an earlier post, someone asked if there were any customized version of the Conquest of Nerath map. This is mine. I've used CargoCulture's modified map and focused in the "Nerathan League lands" region (more than enough for my needs). To clarify, this map is semi-canon. I mean, while all...
  7. Zeromaru X

    D&D 4E Tropes of the Nentir Vale

    Well, there is that version, and there is the version that says Zehir aided Asmodeus to kill He Who Was during the War of Betrayal. We know for the narrative of the Demonomicon, that the one who sweet-talked Asmodeus into betraying the gods was Pazuzu. He also aided him to kill He Who Was, and...
  8. Zeromaru X

    D&D 4E Tropes of the Nentir Vale

    Yeah. Dendar was mentioned as one of the primordials known as "the seven lost gods", along with Kezef the Hound of Chaos and Borem of the Boiling Mud, in the 4e Forgotten Realms Campaign Guide. They are later mentioned again in the roll of primordials in Heroes of the Elemental Chaos, among the...
  9. Zeromaru X

    D&D 4E Tropes of the Nentir Vale

    Nope. The Midnight Serpent is just one of Zehir's titles.
  10. Zeromaru X

    D&D 4E Tropes of the Nentir Vale

    Khala was killed by the Raven Queen and other allied gods (including Bane, Moradin and Kord) during the War of Winter, a conflict that took place after the end of the Dawn War. This war, that seems to be unknown knowledge in "civilized" realms but known to the followers of the primal spirits, is...
  11. Zeromaru X

    D&D 4E Tropes of the Nentir Vale

    Kord is described as the third brother -- collectively Achra (Bane), Tuern and Kord are known as the Battle Brothers. However, other myths have Kord as the son of Khala (the winter goddess). This makes Kord potentially the son of Zehir, as he was Khala's. Perhaps all the three were the sons of...
  12. Zeromaru X

    D&D 4E Tropes of the Nentir Vale

    I don't think so. Tuern is described as undisciplined and unruly. In the "orthodox" version, Bane killed Tuern because Tuern's behavior usually botched Bane's plans during the Dawn War (though, it seems this was deliberate most of the time). In the "pseudo-FR" version, the mortal Bane won...
  13. Zeromaru X

    D&D 4E Tropes of the Nentir Vale

    I don't think it's that disorganized, tho. We know the myths were organized and categorized enough for them to have a nearly complete monomyth of the Dawn War, even with all the divergent records and apocryphal stuff. I guess this is because those myths were somehow keep alive in places such as...
  14. Zeromaru X

    D&D 4E Tropes of the Nentir Vale

    Do you have the page number? Going to update my list of gods in the Piazza, :LOL:
  15. Zeromaru X

    D&D 4E Tropes of the Nentir Vale

    Man, I need to read the full adventure!
  16. Zeromaru X

    D&D 4E Tropes of the Nentir Vale

    He just killed Tuern. The other brother, Kord, is still alive and well.
  17. Zeromaru X

    D&D 4E Tropes of the Nentir Vale

    Some sources say it was punishment of the other gods, others that it was He Who Was who cursed it. Heck, there are at least two sources stating that the one who actually killed He Who Was was Zehir, to steal humanity and re-shape them to his image.
  18. Zeromaru X

    D&D 4E Tropes of the Nentir Vale

    And as I prefer it. I've always found nonsensical that the forces of the good aligned planes are portrayed as unable to beat the evil forces for no apparent reason. That's one of the reasons I dislike Planescape and it's Great Wheel.
  19. Zeromaru X

    D&D 4E Tropes of the Nentir Vale

    I was under the impression that He Who Was was a load on the gods' side. An incompetent leader whose failures were one of the main reasons the gods were losing. I remember reading that is why the other gods did nothing when Asmodeus killed him.
  20. Zeromaru X

    D&D 4E Tropes of the Nentir Vale

    Tharizdun got the Shard from behind the Living Gate (implied in sourcebooks, actually stated in the aforementioned novels). Besides that, both things are completely unrelated in their origins. The Living Gate already existed there when the gods were young, and they know not of its origins. Only...
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