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    D&D 5E What needs to be fixed in 5E?

    Needs to be fixed What I think works in 4th ed healing surges and hit points. Surges are a nice resource. Finally I can have a party without a cleric. tactical movement system. Nice dimension to the game. powers system is good, but maybe 2 at will, 4 encounter, 4 daily gets a bit complex when...
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    D&D 5E What needs to be fixed in 5E?

    I agree. Interesting idea. Agreed
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    If I could ask WotC for a few reasonable things...

    Agreed. I understand that there are problems with the business model etc etc but WotC has to get on board with a decent online offering soon or they will become irrelevant as the community will do it for themselves. Their control of the intellectual property will only last for so long.
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    Legand & Lore: Magic Items

    Its not going to be that easy to get rid of +X items. Sure you can fix the maths of the system so they aren't required, but magic items need to be powerful. Well at least some magic items need to be powerful, it is part of the genre. We have d20 game mechanics, some types of effects are going to...
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    Is DnD well-balanced?

    They probably didn't. I could have built the character with a lower Dex but it would have meant -1AC -1 hit -1 damage -1 ref for +1 fort and +1 will. It just doesn't make any sense, for rogues dex is just too important. My experience is that the non AC defenses always seem to fall behind what...
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    Is DnD well-balanced?

    But that is only a loose approximation. For example my current character is a level 11 Thief Atk vs AC: is 20 not 16 Atk vs NAD: is 20 not 14 AC: is 26 tick NAD: 20,26,18 that is -4,+2 -6 The attack numbers are way over and that is not counting combat advantage. The NADs are a fair bit worse...
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    Are Multiattacks a Problem?

    Yes very much agreed. Give us back the design space for all those items and feats. Make it so Vanguard weapon and Horned helm don't stack, etc, etc.
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    Are Multiattacks a Problem?

    Mostly agreed but that is something WotC need to address as a design issue. Multiattacks is too much a part of the game to remove. There are so many different types of multiple attacks. For the ranger WotC should probably embrace it and add a few more multiattacks powers in, so the PC has to...
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    Are Multiattacks a Problem?

    Worth thinking about. Scaling is hard though. I got very annoyed looking at 7W powers with a rogue wielding a d4. If they think Barbarians are underdone compared to Rangers it is pretty easy for them to add in another feat with a strong effect to rebalance them - like Painful Oath did for...
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    Are Multiattacks a Problem?

    No. It is very easy for the GM to compensate if the PCs are doing too much damage or too little damage. There are a lot of other effects and tactics apart from damage. It really only gets to be a problem if you have a player with a poorly designed striker who is being overshadowed by damage...
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    Bring back alignments?

    No, and yes. Alignments are a nice starting place for players to start thinking about their characters. But the rules associated with them were always a problem and far too open to interpretation. I am glad they got rid of most of the alignment specific effects. Protection from Evil was...
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    Warlock Update

    I anyways considered the ease at which the striker got their bonus damage as well. The Rogue has the highest bonus but they have to work the hardest get their bonus in terms of game play and in terms of the cost to feat and power selection.
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    Arcanist playtest

    Yes I agree. The existing Flaming Sphere, Stinking Cloud and Rain of Steel can do a lot of damage - they are all in effect movable zones that do a die + static damage mods. If they need to be rebalanced then go ahead. But don't kill the power. The problem is that the mechanic for Flaming...
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    Arcanist playtest

    I do it once in around a third of the encounters FS comes out. I've even used a granted move action from a Warlord to push the sphere around. Yes it is a strong spell. But most commentators seem to rate it 3rd or 4th amongst wizard 1st level dailies. It is mostly damage and only minor control...
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    Arcanist playtest

    Your points are fine but you continue to consider the case where there is only one enemy, and the battle field is static. That is not a typical encounter, and not how a typical wizard plays. The large majority of wizard powers are area or have more than one target. With several monsters on the...
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    Arcanist playtest

    No the damage is not trivial. Wizards who take this spell obviously want to do extra damage. You have to compare the value of the control effect of moving to the damage. I said basic attack because it scales at low levels it is likely to be dice+5, at 11th it may well be dice+12. It is still...
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    Arcanist playtest

    Apologies I was think of another power. Rain of Steel wasn't touched when the fighter was and it does a whole lot more damage than Flaming Sphere and that for a defender not a striker. http://www.wizards.com/dnd/files/CC_Fighter.pdf Are WotC going to make that an end of turn effect as well...
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    Arcanist playtest

    I disagree it is only worth not moving if there is one monster and the wizard can afford to forgo his move action. For monsterS it is often worthwhile moving. If the wizard has to use 2 move action - giving up his other attack - to get the zone back on target then team monster should be OK with...
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    Arcanist playtest

    Please there is no reason to get condescending just because I am disagreeing with you. There are multiple levels to tactics. I have already agreed there is more motivation for monsters to move away from the moveable zones if they do their damage at the end of turn. But were we disagree is...
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    Arcanist playtest

    Moving monsters away from a FS is almost always the best tactic. Moving 1 monster away from a FS is often pointless. A group of monsters can't pack in and hold a corridor anyway against a party with 2 or more at will area or blast attacks. Most parties should be able to do that.
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