Warlock Update

Also, if the Hexblade feat remains, most Warlocks can get two bonus at-wills through feats, the Hexblade feat and the Two-Pact feat at Paragon.

Clearly, I've missed a trick: what Hexblade feat?
 

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From the Hybrid playtest article from Dragon 4oo - Pact Blade Manifestation. Solid Feat. Manifest a superior-quality weapon and get an MBA-equivalent melee At-will based on it for the cost of one feat? Yes, please.

They're all Cha-based though, so if you built for Con, it may not work all that great for you.
 


Having warlocks add their Int modifier to their curse damage would have been quick, easy, and solved most of the failing-to-meet-damage-expectations issues.

While I don't know if this is the exact way to go, I do think that boosting the curse damage is the easiest way to fix the damage problem.

And it creates a nice comparison between the three base strikers.

Rogue - Lowest Base Damage, Highest Striker Bonus
Warlock - Mid Level Base Damage, Mid Level Striker Bonus
Ranger - Highest Base Damage, Lowest Striker Bonus.
 

From the Hybrid playtest article from Dragon 4oo - Pact Blade Manifestation. Solid Feat. Manifest a superior-quality weapon and get an MBA-equivalent melee At-will based on it for the cost of one feat? Yes, please.

They're all Cha-based though, so if you built for Con, it may not work all that great for you.

Nertz- I don't subscribe to DDI and I'm unlikely to ever even see that feat in print.

It would have worked for me though- my Con and Cha are balanced, and as a Dwarf, I'm armed with a Warhammer...
 

While I don't know if this is the exact way to go, I do think that boosting the curse damage is the easiest way to fix the damage problem.

And it creates a nice comparison between the three base strikers.

Rogue - Lowest Base Damage, Highest Striker Bonus
Warlock - Mid Level Base Damage, Mid Level Striker Bonus
Ranger - Highest Base Damage, Lowest Striker Bonus.

I anyways considered the ease at which the striker got their bonus damage as well. The Rogue has the highest bonus but they have to work the hardest get their bonus in terms of game play and in terms of the cost to feat and power selection.
 

Nertz- I don't subscribe to DDI and I'm unlikely to ever even see that feat in print.

It would have worked for me though- my Con and Cha are balanced, and as a Dwarf, I'm armed with a Warhammer...
Being armed with a warhammer actually becomes a little redundant with a pact weapon in hand, as they're roughly on par with superior melee weapons (either +3 and 1d10 or +2 and 1d12, one handed). If you're attached to the aesthetic, you might not even like to use this feat, as the Pact Weapon you manifest is better than most other weapons and inherits the plus from the implement you wield in your other hand.

In your case, as has been pointed out, you would gain the Star Pact weapon, the Starshadow Blade (a +3/1d10 heavy blade) and the Resplendent Blade at-will, which is a Cha vs AC attack against an enemy, deals radiant damage, and automatically deals radiant damage to another adjacent foe. It counts as an MBA.

The pact weapon manifests at will, and disappears when you are not wielding it (Highlander anyone?). It requires you to wield your implement in your other hand. Could work if you use a Pact Hammer.
 

I'm working on getting a Pact hammer, to be sure...but even so, it would be nice to get a radiant weapon. We've run into a couple of foes recently that didn't really care for radiant damage, and besides my At-Will and a little something from the Cleric, there wasn't much radiant damage in the party.

Still, without the feat in print, it won't be on my PC sheet. Nice to know about it though!
 


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