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    D&D Experience - Staffblogs

    That really is good news. I'll be happy to read any of the blogs again if they're back on the forum software. As the classic put it, Gleemax sucked the sweat off a dead man's [blank].
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    Rogue: 6 skills or 10?

    I'm betting on six. I don't think it's bad wording as much as faulty organization. But even if the organization isn't ideal, it isn't really misleading. Thinking they might mean an extra four for a total of ten really comes to wishful thinking due to the way 3.x works. As the designers have...
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    New Player's Handbook Cover Art!

    It looks a little better to me, though it's hard to tell since it's so small. I'm glad they're keeping with the Crystal image in the DMG at least.
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    D&D 4E The 4E Rogue...love it or hate it?

    I'm stuck in the middle. I don't exactly like it, but I don't hate it either. I'm okay with it. I do like the changes to Sneak Attack. Everything I've seen thus far about the skills suggests that I'm really not going to like what they've done to the skill system. The HP system I like. The...
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    My daily message from Gleemax

    I don't know...in my experience, that was more of an Encounter power of Gleemax, instead of a Daily one. Sometimes it was even At-Will.
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    D&D 4E Testing "Try 4e" house rules

    As far as I'm concerned, no At-Will power, especially a spell for a wizard, should do more than 1 die of damage. Doing 3d6 of damage on top of an effect? That's seriously overpowered, especially for 3.5.
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    D&D 4E So, which class will end up being the -Zilla of 4e?

    I'm going to add my name to those who think it'll be the Tiefling Warlock.
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    D&D 4E Going/Not Going to 4E which edition did you start with?

    I'm pretty impressed with how many of us started with the Red Box. That's how I started as well though I never got around to buying the expert box. I mostly skipped 1e and moved right into 2e and played it for quite a few years until my interest petered out around '95. I had just taken up 2e...
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    WotC_Shoe: A tiny, tiny hint on new weapons post-PHB

    I don't think it's because of deadlines so much as due to space limitations. They only have so many pages to deal with all the powers, the rituals, the feats, skills, classes, races and combat rules. If they're adding the magic items to the PHB as they've said, they're already taking up extra...
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    So, what Class are you dying to play?

    Dtto. And in that order too.
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    Going for Cover: encourage, discourage or keep the bonus the same?

    That's a very fluid way of resolving the issue. I wish the DMs I've played with had think of that. Though I'm not sure it'd really be all that effective in terms of using a wand of magic missiles or fireball, given that no attack rolls are needed in those cases. We'd always just ruled that they...
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    Going for Cover: encourage, discourage or keep the bonus the same?

    I've not played SWSE so I didn't know about +5 for cover, but in the end that's what I voted for. Personally, I prefer a variable amount with +5 at the upper range (complete cover being unhittable). But I really think they should make some coherent rules for using cover effectively. The...
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    D&D 3E/3.5 Are you done with 3e?

    I'll definitely continue playing 3.x as long as a DM I like is running it. I enjoy the game and there are still a lot of things for me to try out. I may still DM 3.x, though if I do it'll be heavily house-ruled, and I'll have to figure out a way to improve the prep time. I'll probably be...
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    New Article: Death and Dying

    Lackhand: You're right. Either way, players and DMs are going to do their own thing. I suspect that I'm guilty of looking at a hidden meaning in the death rules where there may not be any. I was thinking that if they're going to trivialize (in my view) NPCs and monsters by making it so that...
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    New Article: Death and Dying

    Well if that's the case, then there's no point in my continuing this discussion with you any further. You're right, of course. I guess ultimately, what bothers me is that the way they're ruling it suggests to me that the designers aren't interested in designing the game with the level of...
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    New Article: Death and Dying

    I guess my point, which was rather poorly made now that I think about it, is that I don't like to be in fight after fight with mindless automatons. I like the enemies to be more developed than that, and even if the majority of the monsters are cannon fodder for the leader, at least someone in...
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    New Article: Death and Dying

    I've always played enemies as following the same -10 death rule as the PCs, and I like it that way. I like being able to find a dying bad guy and bring him back to question. I like the possibility of a particularly irritating enemy getting the crap kicked out of him and then somehow pulling...
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    Chris Perkins says a little on combat options and social options

    Particularly for members of their customer base who are hearing impaired.
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    Paladin should kill the Warlord and take his stuff!

    I'm actually inclined to agree with the OP. I've been thinking along those same lines for a while now. The Paladin would make a far better leader than a defender, imho.
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    About Death and Resurrection

    I quite like that idea. That'd be awesome. I might have to home rule that one someday.
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