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  1. Felnar

    Freedom Fighter

    the variant "paladin of freedom" in Arcana Unearthed has an aura of resolve instead of an aura of courage. it works against compulsion effects instead of fear effects. That fits with your "Shatter Bonds" nicely. - Felnar
  2. Felnar

    Defeat The Vile 5' Step

    dont immediate actions count as your next turns swift action? So, it wouldnt matter what you've done in the past, because swift/immediate actions effect the future. The 5ft step as an immediate action (used not in your turn) would preclude you from moving until after your next turn.(your next...
  3. Felnar

    Defeat The Vile 5' Step

    it would add a slight complexity because someones turn could be interupted (their action still cant be interupted). It would add minimal to none bookkeeping (compared to the 5ft step as is). it would highly encourage paying attention when it isnt "your turn". issue i see: the rules on...
  4. Felnar

    Defeat The Vile 5' Step

    here, he's only at a disadvantage when he tries to use a reach weapon in an environment that doesnt support it (indoors, etc.). if it's such an environment, he could easily drop the polearm and quickdraw his own greatsword. (althought, the thought of weilding a 5ft long blade in a 5ft wide...
  5. Felnar

    Anyone else think Skill Points are... wierd?

    if a rogue holds a knife to your throat, does he get a bonus on his intimidate check? - Felnar
  6. Felnar

    Defeat The Vile 5' Step

    how about greatsword melee fighter VS reach-weapon melee fighter assume the greatsword represent the "base two-handed melee weapon", other two-handed weapons are different in that they have advantages and disadvantages compared to the "based weapon". reach-weapon advantages: you threaten...
  7. Felnar

    Defeat The Vile 5' Step

    whenever it makes the game unfold as a better story, or perhaps better explained as, i would disallow it when it wouldnt make sense for the situation we use the combat round because we arent computers, we need to simplify it down to a managable scale. if we were computers we'd run it all in...
  8. Felnar

    Changing the high-level fighter

    bront has a good point fighters arent underpowered at high levels cause they should just take a PrC *sarcasm off* - Felnar
  9. Felnar

    Anyone else think Skill Points are... wierd?

    so is the 8 int half-orc barbarian is too stupid to hire an athletic trainer and dietician? if he did, would you give him bonus SP's to use for jump? seems reasonable, but for the sake of simplicity/balance we dont allow that. that's more of a Ultima Online style skill system anyway. - Felnar
  10. Felnar

    Hopefully, someone can find a rule that makes this not work.

    the illusion breaks an illusionary staff?
  11. Felnar

    Defeat The Vile 5' Step

    yes, that sounds about right When Appropriate?: whenever the DM allows it Note: i see the 5ft step taken to "follow" someone's 5ft step as provoking normal movement AoO's (except from the person being followed, to prevent the "followed" person abusing a reachweapon). The "follow" 5ft step...
  12. Felnar

    Defeat The Vile 5' Step

    does full_attack = guaranteed kill? maybe, maybe not, depends on the situation. if the situation does guarantee killing the mooks in one full-attack, then the situation could just as easily guarantee the Bad Guy(tm) killing you/your party/etc on it's next turn. it's all situational dependent...
  13. Felnar

    Defeat The Vile 5' Step

    if its not advantagous, all those mages/archers/etc must be idiots for using it. AoO's represent extra openings due to your opponent doing something other than defending themselves. the Good Guy(tm) attacking the Bad Guy(tm) at range is no longer defending against the nearby mooks, so i feel...
  14. Felnar

    Figureing XP for an odd encounter

    some people are raising a good point: did the orcs act in a way that was against their nature? orcs arent smart, but arent dumb or suicidal either. the army probably has a leader, who hopefully is a better tactician than a standard orc. un-standard orcs should modifiy the exp, smarter orcs =...
  15. Felnar

    Amusing Jump Detail

    has anyone tried: 1. step off the cliff 2. move <fall> 20 feet straight down 3. jump back up (DC 80 to land on top, or DC 48 for a medium creature to grab the ledge) i dont think my DM will allow it - Felnar
  16. Felnar

    Defeat The Vile 5' Step

    ackk, read your post wrong, temporary dyslexia... will attempt to correct. So no one gets the wrong idea, ThirdWizard didnt actually support my argument. ;) i said "within" 5 range increments, not "at" 5 range increments, and i only said 30 ft for the benefit of those that thought charging...
  17. Felnar

    Defeat The Vile 5' Step

    okay, so if you design your warrior to have 50+ speed, distance to opponent only matters for single attack vs full attack[with range penalties], but then you're breaking your rule from the second half of your post. And, it works because i stated the assumption that you have a straight, obstacle...
  18. Felnar

    Defeat The Vile 5' Step

    just to clarify and highlight "then suddenly have a need to do damage to someone within 5 range increments" (from post #105) the key there is the word "need" (ie. a pressing need, like right now) if you could just ignore the opponent at range, and continue meleeing the others, then you dont...
  19. Felnar

    Defeat The Vile 5' Step

    someone please respond to post #105 (it's on page 3) - Felnar
  20. Felnar

    Defeat The Vile 5' Step

    the only reason the game isnt "realistic" or "logical" at times is for the sake of simplicity. if there's a way to have both realism AND simplicity, IMO it should be used. on page one of this thread, a couple ways of achieving this were suggested. someone tell me why realism and simplicity makes...
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