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    The Crossbow Ranger?

    Rangers get multiple attacks, and the +2 applies to each attack. Check the first post in this thread for some calculations; it seems to amount to something like 20% more damage. Edit: When you get to 21 and your Twin Strike becomes 2[W], then you're looking at 4d10+whatever, versus...
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    The Crossbow Ranger?

    RAW (PHB217): when a power allows you to hit multiple targets, the additional load time is accounted for in the power. So for instance, if you want to use TS, you still have to "pay" the load once (the second load is free.)
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    The Crossbow Ranger?

    Good point. You might have to spend move actions to do it. Either that, or convince your DM that quick draw is good enough. But if you can't do quick draw, then not being able to move from time to time could be rather annoying; your mobility is already constrained to be after your attacks by...
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    The Crossbow Ranger?

    And by the way, good catch. This is much better than the quick-draw reply of customer service.
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    The Crossbow Ranger?

    You don't think Steady Shooter would make up for it? 1d8 vs 1d10 is -1 damage on average, steady shooter is +3... Also, you can tote both a bow and a crossbow (and for the first 10 levels, you can just stick with longbow).
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    The Crossbow Ranger?

    Which is why I mention quick draw. On the other hand, there has to be a way of doing this, considering the Rogue 7 Encounter "Cloud of Steel" (basically the same as the Ranger you talk about), which mentions specifically the crossbow. I dunno if they're gonna clarify it, I know that the question...
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    The Crossbow Ranger?

    Hello guys, I was pondering the worth of the crossbow ranger. What makes that build tempting is the paragon feat Steady Shooter, which grants +3 to damage if you haven't moved since the end of your last turn. On your turn, you have to attack first, then move. In that way, you always have +3 to...
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    You gain an action point

    I like to think of it this way; before the supreme court considers a case, they often wait until the lower courts have produced contradictory rulings. So what we need now is to continue asking the same question to customer support until one of them says that you can use more than 1 AP per...
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    You gain an action point

    Well, I'm glad I'm not the only one who's wondering. I still think that, RAW, the 1AP per counter still applies. I think the power is good but kinda sucky at the same time.
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    You gain an action point

    There are several abilities that allow you to gain an action point which you must use before the end of your next turn. For example, Archer's Glory on PHB114 is an encounter power that lets you gain an action point when you drop a foe. However, on PHB259, one reads that one can only spend one...
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    D&D 4E Kill Mongo! 4E min/max design challenge.

    Candlejack can take this guy anyd
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    Rangers - TWF or Ranged?

    I think I've looked at all the possibilities, and I've documented it in a guide, see http://www.math.temple.edu/~loisel/ranger-guide.pdf. As you say, the two weapon style is better than the archer style, except that it closes up Paragon paths. For the heroic tier, you do not need to commit to...
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    D&D 4E 4e Ranger: New God of Damage? Armor Splinter + Blade Cascade + High Wisdom Ranger

    There's something weird about Ranger dailies. At level 9 you have Attacks on the Run, also known as OMGWTFBBQ. It's 6[W]+2Stat. At level 15, you have the current subject of conversation. At level 19, you have Cruel Cage of Steel, which is 5[W]+3Str. Er, what?? At level 25, you have...
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    Seb's Ranger Guide - Complete up to Level 20

    Thanks for the comments. I see what you're saying, but my interpretation of (melee, main weapon and off-hand weapon) is that you attack with each hand. I see that with all the powers here, including Twin Strike. If indeed, the wizard's Str and Dex are low, then it is not worthwhile. Instead...
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    Seb's Ranger Guide - Complete up to Level 20

    Hello, I've written a Ranger Guide up to Level 20. I think it's too long to post as a message on this board (although maybe in several posts...) So I've made a PDF, here: http://www.math.temple.edu/~loisel/ranger-guide.pdf Please give me comments and suggestions. Here is a short extract...
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    Ironeyes the Bloodlock, or, Dwarf warlock/wizard is scary

    I don't know about Rogue, but I happen to have a Ranger/Pit Fighter 20 right here. When he spends an action point, and then uses his "Attacks on the Run" level 9 daily, he deals 60-114 damage (60-126 if bugbear or minotaur) to a single target. Then he gets his regular action. Add hunter's quarry...
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    D&D 4E Careful Shot vs Twin Strike....No Contest (4e spoilers)

    Hello, I have done a similar calculation. I found a formula for the breakeven point according to level. For level L, assuming that your damage is 1d8+L/3 or 1d10+L/3 (doesn't really matter, but I prefer twin bastards), the breakeven point is always 20. The L/3 factor is a guesstimate of the...
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    Ranger > Warlock

    Dex 22 = +6 Weapon = +2 Weapon focus = +1 Total = +9 Just read the character sheet (link in first post), the information is all in there.
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    Potential Wizard Combo

    Now you're thinking with Portals. http://youtube.com/watch?v=OdaXtHm7Yuk
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    Sample Character request: Warrior/Mage

    I see what you're saying. From levels 11 through 20, you can pretend like you are using Reaping Strike. Of course, it's not like having a fighter at-will, because then you'd pick something that gives you an advantage besides the damage on a miss. And then there's the problem of levels 1-10 and...
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