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  1. Tharizdun

    D&D 3E/3.5 [3.5] Classes

    PHB Classes Barbarian: DR 1/- at 7th level, up to 5/- at 19th level! Trap sense ability gained at 3rd level, up to +6 at 18th level greater, tireless and mighty rage are all extraordinary Barbarian abilities Bard: the spells remains the same.... singing and inspiring has changed... Cleric...
  2. Tharizdun

    D&D 3E/3.5 [3.5] Classes

    I'll post the more obvious Class changes and new stuff here Assassins(8th), Rangers(17th) and Shadow dancers(1st) now all gain "hide in plain sight" (su) Assassin spell list: lvl...1st...2nd...3rd...4th 1......0 2......1......0 3......2......1 4......3......2 5......3......3...
  3. Tharizdun

    D&D 3E/3.5 [3.5] Spells (New & Changes)

    More spells sorry but see other post for Class changes :-) More Spells: Added spells: fox' cunning, owl's wisdom, eagle's splendor...all from the defenders, tome & blood, etc. so nthing new there, except the 1 min/lvl change and +4 bonus instead of the 1d4+1 Alter self basically the same...
  4. Tharizdun

    D&D 3E/3.5 [3.5] Errata

    I'll put any errata found under this thread In the PHB, page 197 Writing a New Spell into a spellbook: It states that it costs 100gp per page to write a spell into a spellbook. DMG: Boccob's BB states that this cost is but 25 gp per page (which the owner does not have to pay either) PHB, P190...
  5. Tharizdun

    D&D 3E/3.5 [3.5] Spells (New & Changes)

    improved invisibility Improved invisibility--> Invisibility, greater lasts for 1 round/level(D) (used to be 1 minute per level) Description states This spell functions as invisibility, except that it doesn't end if the subject attacks
  6. Tharizdun

    D&D 3E/3.5 [3.5] Spells (New & Changes)

    Temporal stasis You are right there...I just checked, and I guess my mage is going to be a wee bit distrought at her favorite spell being worse! Temporal Stasis Saving Throw: Fortitude Negates dispelled by dispel magic or freedom the rest appears to be the same in the spell description
  7. Tharizdun

    D&D 3E/3.5 [3.5] Spells (New & Changes)

    ok Admin, by your command :-) summon monster changes: 1 creature of level n, 1d3 same kind of creatures of level n-1, 1d4+1 same kind of creatures of a list lower than level n-1 (where n is the level of the SM of course!) Each list contains more creatures it seems, with at least one specimen...
  8. Tharizdun

    D&D 3E/3.5 [3.5] Spells (New & Changes)

    [3.5] More Spells Polar Ray, lvl Sor/Wiz 8-- 1d6 cold per level --cap 25d6 ranged touch att--no save polymorph self --> polymorph willing target, 1 min/lvl(D), 15 HD cap -- basically as the old polymorph self Polymorph other --> Baleful Polymorph lvl DR5 Sor/Wiz 5 -- basically as poly other...
  9. Tharizdun

    D&D 3E/3.5 [3.5] Spells (New & Changes)

    [3.5] More on 3.5 spells The listing has somewhat changed; for example Lesser planar binding, planar binding and greater PB are now grouped as: Planar Binding Planar Binding, Greater Planar Binding, Lesser Enlarge --> Enlarge Person It basically comes down to the fact that the humanoid...
  10. Tharizdun

    D&D 3E/3.5 [3.5] Spells (New & Changes)

    Invisibility: Duration has changed from 10 minutes/level to 1 minute per level Horrid Wilting: Damage cap is now 20d6 /20d8 Temporal Stasis: 9th -> 8th level monk's move bonus does NOT stack with haste, boots of str & springing (they are all enhancement bonusses) Perhaps a good thing...from...
  11. Tharizdun

    D&D 3E/3.5 [3.5e Q] - Has Ice Storm changed

    Changes: DR4 (used to be 5) Duration: 1 full round (used to be instantaneous) More text in the spell's description (i'm comparing it with the reference docu, I've ditched my old PHB to the attic) -4 penalty check to listening in the area of effect, all land movement is halved for the...
  12. Tharizdun

    D&D 3E/3.5 [3.5] Difficult terrain may now prevent 5 foot steps.

    Web--rules are the same as before Entanglement--I'm not sure, but the spell looks the same (succefull STR check and one can move at 1/2 speed) Jump: a jump is part of a move action, so it may not be that handy -a standing jump is 5 feet, DC 10. "circumvent the movement restrictions with...
  13. Tharizdun

    D&D 3E/3.5 Hide in 3.5

    As a DM: the rule makes perfect sense. Bravo! As a player: I'll find other ways to be unseen :-) And you know why--I shall mention his name this once--Borval!!!! However, I find it odd that a rogue does not gain the "hide in plain sight" (ex) ability (which a ranger gains at 17th level)...this...
  14. Tharizdun

    D&D 3E/3.5 [3.5] Difficult terrain may now prevent 5 foot steps.

    you can't tumble in a deep bog, but in all other terrain types, there is a DC modifier from +2 to +5
  15. Tharizdun

    D&D 3E/3.5 [3.5] Difficult terrain may now prevent 5 foot steps.

    I just looked it up, and if the terrain hampers movement, you cannot take a five foot step. "In some situations, your movement may be so hampered that you don't have sufficient speed even to move 5 feet (1square). In such a case, you may use a full round action to move 5 feet ...." and it goes...
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