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  1. V

    Vorpal Crits

    I also think that there was an attempt to better balance the magic items this time around. A crit from a vorpal weapon already gets +6d12 damage - this combined with its daily power and special property regarding damage dice puts it on par with other level 30 weapons without an extra free...
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    Vorpal Crits

    So, Hong, why do you think the PHB uses "roll" to mean one thing in the section on critical hits (physically rolling the dice - "Rather than roll damage...") and a completely different thing in the section describing vorpal weapons (attaining a particular numerical result for your damage)?
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    Explain the Warlock to me.

    I like to think of it this way: The Ranger has the highest damage potential, but also the highest risk for failing to do any damage since nearly all of the Ranger's attacks are made against Armor Class, which is most often the highest defense a creature has. The Warlock has the most consistent...
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    Vorpal Crits

    Your words were "plain-English vernacular," not "gaming vernacular." There's quite a difference there. But, again, this is irrelevant, since the PHB specifically states that a crit is not a roll. No. You are flat-out incorrect. A crit is not a damage roll. The PHB specifically states that it...
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    Vorpal Crits

    I'll trust you the day I hear the guy with the hotdog cart at the corner of my street yelling "WTS sausages" and listing his prices in gold, silver, and copper coins. No. It. Does. NOT! :P No, it is not still a damage roll in any sense of the word. The D&D rules themselves state that it isn't...
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    Vorpal Crits

    Not really. You were using the not-common-English gamer-vernacular version of "roll" which means: determine a number from a possible array with varying degrees of statistical likelihood (or something to that effect). I'll grant that "getting a reading" is implied by "roll the dice", but by no...
  7. V

    Sure Strike & Power Attack

    I'd figure Cleave to be the best anti-minion option. Two kills for one (successful) attack. Not quite as hot as Twin Strike, but useful nonetheless. Also, it seems to me as if Sure Strike with Power Attack is pretty on par with Reaping Strike. Reaping Strike is a bit more more damage on a...
  8. V

    Vorpal Crits

    No, the "plain-English vernacular" meaning of 'roll the die' means to physically pick up a die and toss it at a surface, expecting it to roll and bounce a bit before resting on one of its sides. I'm sorry, but when people say the exact opposite of what's true, I have to say something. The...
  9. V

    Bracers of Mighty Striking: Near Useless?

    This was the main reason I started the thread, actually. It's all well and good to say that "some items are just not good for some classes; a fighter will never use a wand," but that neglects the fact that the wand takes up an item slot that has a lot of very good options for the fighter...
  10. V

    Does Divine Challenge provoke an OA?

    Technically it's close burst 5, actually. The important thing to note, however, is that powers with the "close" keyword don't provoke OAs. Also, there was a fairly long thread debating whether or not the radiant damage would happen on subsequent turns after the first. Personally my vote's for...
  11. V

    Bracers of Mighty Striking: Near Useless?

    Bracers of Defense. Taking less damage is always kinda nice. Charging and the Warlord abilities did kinda change my mind on this one, though - thanks for your suggestions, people. And the item is incredibly cheap as well. And yeah - for the fighter who doesn't have Sure Strike or Reaping...
  12. V

    Bracers of Mighty Striking: Near Useless?

    Correct me if I'm wrong, but I'm pretty sure the only at-wills that count as basic attacks are Magic Missile (Wizard) and Eldritch Blast (Warlock), which are both ranged - hence me not calling out the Bracers of the Perfect Shot as being quite as bad.
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    Bracers of Mighty Striking: Near Useless?

    Forgive me if I'm missing something here (I hope I am), but the Bracers of Mighty Striking seem really bad to me. Two more damage on my basic melee attacks? Well, I guess that applies to OAs, but basic melee attacks are used so rarely otherwise that I'm having a hard time seeing the point of...
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    Did you change potions?

    Word. There was a big thread on this a while ago that did a pretty good job of justifying the current mechanics for healing potions (in my opinion, anyway). If they don't use a healing surge, healing surges become a trivial resource, and 10/25hp still makes quite a big impact. Also, being...
  15. V

    Make cone effects = step pyramid shape

    Distance on the grid is much more of an abstraction than it was in 3rd edition. Since diagonal squares are each just 1 square apart now, a "square" blast would really be filling a sort of circular area. Just use your imagination a bit and don't think so much about the squares on the grid and...
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    Why are Magic Items listed in the PHB?

    Having magic items listed in the PHB also makes it much easier for players to flip a page to refresh themselves on the daily ability of their fancy new weapon rather than having to bug the DM to borrow his or her book all the time. But yeah, it's an easy thing to houserule. Just remove the PHB...
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    Fighter: Still the King of melee?

    Sorry if I misinterpreted, but "fighter vs ranger meleeduel" sure sounds like PvP to me. I realize that his main example was of each versus a single foe, but I inferred that he meant to compare their PvP ability as well. Regardless, I think it's an inappropriate way to try to gauge class...
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    Fighter: Still the King of melee?

    I admit that my first section was sardonic - supposed to just be a joke - but the rest of it was honest and I think I made several valid and rational points. Perhaps you should read my post again and try to respond to some of the claims I make? I mean no offense, but it honestly seems as...
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    No Random treasure !?!?...

    Because while merchants were spending years building connections and travelling to secure their wares, you were training to be a figher or wizard or rogue or whatever and had to waste all of your time slaying monsters and saving the weak. Oh, the drudgery!
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    Where are the Unarmed Combat rules?

    It's also worth noting that you're allowed to "pull your punches" with any attack and have your foes knocked unconscious rather than killed. There's no distinction between "lethal" and "nonlethal" damage anymore. I'm not sure if being "unarmed" is supposed to work with weapon-keyword exploits...
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