SDOgre
First Post
Aust Diamondew said:I don't know how you could play 3e past level 10 or so with out permanent magic items, unless your characters buffed like hell. Didn't many players own all 3 books anyay?
But thats neither here nor there.
They had permanent magic items, they just couldn't make them easily. They had to earn them the old fashioned way. They got the flaming sword when they pried it from the cold dead fingers of the troglodyte chief. Not when they paid the gold and snapped their fingers.
Aust Diamondew said:Few easy rules oughta fix your problem:
1) PCs can't make magic items.
2) Assuming you want fewer magic items in general give all PCs a +1 enhancement bonus per 5 levels to attack, damage, AC and all defense. This doesn't stack with the bonus from magic items, which will often be higher. Now you can give out less magic gear and your PCs shouldn't fall far behind on the power curve.
3) This one is a lot harder than the other 2. Make lots of custom magic items. Obviously use the ones in the PHB as guidelines. And use magic items from anywhere and everywhere as inspiration.
Thanks for the advice. I'm not sure what I'm going to do. I'll stick to the rules as is for now. I always do that with the new edition. That way I have a real idea of how everything works/is balanced. Then six months from now I start making changes I need to to make it feel the way I want.