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    Star Trek Races

    Heck ya dude, sock it to us. Vulcans would be fun to write up. All kinds or rediculously strong advantages, with quirky disadvantages like not knowing how to love and getting all PMS every 7 years or whatever. Good idea!
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    House Rule: Battle Queue instead of rounds

    Oky dok. The following is a comparison of 3 systems (core, mine, and MtG's), three actions (just attacking, moving 30 ft then attacking, and moving 10 feet then attacking), and four base attack bonuses (+1, +6, +11, and +16). Each number is the number of attacks possible in one minute under...
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    withdrawing as a standard action?

    Either I'm not understanding, your you guys are missing the point. If someone's getting their butt handed to them in combat, then IN REALITY, that somebody is in some deep danger. They cannot decide to simply withdraw whenever they want at maximum speed. For one thing, they're not facing the...
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    TSR Q&A with Gary Gygax

    Hello again Mr. Gygax. At the risk of being annoyingly persistent... any thoughts?
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    House Rule: Battle Queue instead of rounds

    Okay, we've got at least 2 seperate issues here. The latter, about attacks of opportunity, I think is a good one. Does everyone else think its a good idea that if a character moves into range of someone doing something that normally provokes an attack of opportunity, the AOO should still be...
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    House Rule: Battle Queue instead of rounds

    Not a problem here, no weapon speeds. It's a concern, but I think limiting things to whole seconds and using dice as counters makes it possible. This is something I'm concerned with. One solution is the FF style (instant actions with recuperation), which I don't like much but it may be...
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    Civilization 4 Expansion disc: thoughts?

    We wants it! Here's a question for some folks that have seen how Civ is usually handled: Are they going to bundle this expansion with the base game anytime soon for a discount? I sorta misplaced my copy (ok ok I gave it back to the guy who actually owned it).
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    House Rule: Battle Queue instead of rounds

    Well, you made some very good points. I've been re-crunching some numbers and running a few tests. Keep one thing in mind: the core rules are unbalanced as concerns moving-then-attacking. Level 1 characters do it just as fast and get just as many as level 50. So low level characters are...
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    What D&D Online SHOULD Have Been

    Oh man, now I'm actually starting to get excited. Anybody have any idea what the system requirements are? I can't find them posted anywhere. My computer barely runs Civ4, so it probably won't pass muster. :(
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    D&D 4E MERGED - 4E News complaint threads; please don't start another

    I like the rumor-mill news flashes, particularly from people in or around the biz. I've been in and around game-makers enough to know that rumors are true more often than not... but that a lot can change behind the scenes, so that the public might never know how true a rumor was at one time...
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    What D&D Online SHOULD Have Been

    Sadly, Wikipedia indicates that NWN2 will be rendered in 3d, but only 2d for gameplay purposes. But there's still a lot that can be done with 2d! I gather, for example, that the terrain will appear to have hills and valleys. This can probably be accomplished by making certain areas harder or...
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    Advice for green DM facing nine players

    Most all good advice has been said. I say bite the bullet and try to cope with the large group all at once, but definitely consider conscripting one of them as a DM aid. There are only two things I didn't see already said: 1. Plot-related teams! Have groups of 2-4 characters in the game...
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    TSR Q&A with Gary Gygax

    Hi Gary. I was wondering if you'd care to comment on the shift in popular fantasy fiction from swords and sorcery (Vance, Howard, and Leiber) to epic or "high" fantasy (Jordan, Feist, and Eddings). In particular, how has this shift affected fantasy role playing? Are people more interested in...
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    What D&D Online SHOULD Have Been

    well uh... never mind then... HOLY !(@#^$)(! That's awesome, thanks guys. I just now read all about it on Wikipedia! So... is it gonna be good? How easy is it going to be to create your own adventures? Campaigns? Worlds? What about implementing house rules... is that possible? I'll take...
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    House Rule: Battle Queue instead of rounds

    I love the way you're thinking. I undertook a very similar exercise. You're forgetting one important thing: all attacks are not created equal. A level 6 fighter is not going to consider his +1 attack to be equal to his +6 attack. I therefore created a formula that weighted each attack based...
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    What D&D Online SHOULD Have Been

    D&D Online is a disapointment; its the same sort of game as EverQuest, FFXI, and a host of others. What it could have been is a high-end internet utility for PLAYING D&D! Just imagine it: no need for all the utilities that people that play online use. A single program that allows adventure...
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    House Rule: Battle Queue instead of rounds

    The thing about allowing someone to continue their action after they make an attack of opportunity is the completely unrealistic nature of such a thing in the context of my current rules. All rules must balance gameplay and accuracy of simulation. The current rules mandate that actions are not...
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    Volley of Arrows Treated as One.

    Soap Box About Ever-Increasing HP The falling down of d20 in this respect is just one example of why hit points that increase as a character gets more experienced is a crude approximation for increased defensive skills... AT BEST. There's the obvious 10-ton boulder too: no matter how well a...
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    True 20 - Is it really Simpler?

    iwatt, I'm with you on this. From my (admittedly) minimal playtesting, True20 is at least as complex as the core rules. The complexities enter in due to the modifiers from all the damage. One must count up all of the wounds one has taken each time one makes a saving throw to avoid further...
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    House Rule: Battle Queue instead of rounds

    an example Err, dvvega, I'm not sure I follow all that. Or that you follow what I said... or something. I will demonstrate how the Battle Queue works by use of an example: King Arthur vs. The Black Knight BLACK KNIGHT: I move for no man. ARTHUR: So be it! * Neither character is suprised...
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