magic_gathering2001
First Post
In the Core rules a first level fighter makes 1 attack in about 3.25 seconds (more than three but not enough that 2x rounds up to 7) Thus he can make an attack and a move in one round but not attack twice.
At 6th level this changes to about 3. So that he can make 2 attacks in a round in which he does not move.
at level 11 an attack takes about 2 seconds enough to make three in a round without moving (It is still impossible to make a move and 2 attacks)
at 16th level an attack takes about 1.5 seconds to make an attack (in theory you could do a move and two attacks at this point)
based on this if you want to keep core balance then an attack action should follow those guidelines
a move action should cost 90/base speed to move 30 ft (multiply the speed and the result to get whole numbers)
spells should cost 3.25 seconds
Or are you allowing a full action at each interval?
That would keep standing game balance. As it stands fighter types may lose ground to caster types because fighters already gain the ability to swing their sword more often than their foes but casters do not gain this advantage.
At 6th level this changes to about 3. So that he can make 2 attacks in a round in which he does not move.
at level 11 an attack takes about 2 seconds enough to make three in a round without moving (It is still impossible to make a move and 2 attacks)
at 16th level an attack takes about 1.5 seconds to make an attack (in theory you could do a move and two attacks at this point)
based on this if you want to keep core balance then an attack action should follow those guidelines
a move action should cost 90/base speed to move 30 ft (multiply the speed and the result to get whole numbers)
spells should cost 3.25 seconds
Or are you allowing a full action at each interval?
That would keep standing game balance. As it stands fighter types may lose ground to caster types because fighters already gain the ability to swing their sword more often than their foes but casters do not gain this advantage.