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  1. V

    Brinkmanship

    Eh, 1st level Bards are squishy. Almost any Sneak Attack is certain to be fatal. As long as rolls happened, it was fair - I'd have just had the thug roll to-hit, with a hit being an automatic critical (and sneak attack, but that's irrelevant: see below). Giving thugs Adventurer levels...
  2. V

    the trouble with lycanthropes

    That's actually the case - lycanthropes have the same HP in all forms. The quirk is that their ability scores, attack forms, DR, speed, and various special abilities change a lot between the various forms. Which actually makes some sense to me. The fluff goal was to give them a mechanical...
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    the trouble with lycanthropes

    The point of adding the Hit Dice is to make werewolves and such look like normal commoners, but make them tough enough to take a few hits, and make them more resistant to certain spell effects (sleep, color spray, etc.) The immediate solution is two fold. 1) A flat number of bonus hp...
  4. V

    Useless abilities?

    Ah, clarity ensues. That makes a fair bit of sense. It would make Wisdom / Awareness a lot stronger. Will, notice / perception, sense motive / insight, the skills that didn't translate to 3E + bluff / deception, diplomacy / persuasion, intimidation, and the skills that didn't translate to 3E...
  5. V

    Charms and Agreements

    1) Probably not, but the implications of that are killer for a paranoid PC. 2) Do you feel obligated to keep deals you made while intoxicated? Similar levels of disconnect and confusion will be present. Generally, people will stick to such deals but will have a great desire to get out of them...
  6. V

    Useless abilities?

    Which game are you playing? 3e Dexterity doesn't work like that, but 2e doesn't have Presence or Intellect. 2e ability scores were one of the few ways to actually hit all your PL caps - having a 40 in all your attributes gets to the PL 10 cap for ability scores, saving throws, and gives all...
  7. V

    Useless abilities?

    Then Mutants & Masterminds 3rd Edition is for you! Eight ability scores (Strength, Stamina, Agility, Dexterity, Fighting, Intellect, Awareness, and Presence) that each cover their various specialties, with no reliance upon the ability scores to achieve the limit of a specialty area. Overall, a...
  8. V

    Useless abilities?

    As Dannyalcatraz said, I usually allow untrained rolls (which means the character is using the relevant ability score).
  9. V

    Guns in a fantasy setting

    BtVS used x10, which is easy on the math and obscenely large. Really nice for making guns deadly for everyone without being guaranteed death for anyone. Of course, this will just increase the frequency of "why can't I kill him with a single sword-swing / arrow?" questions. What Elf Witch is...
  10. V

    Guns in a fantasy setting

    I kind of like the idea of treating "The Drop" as a free Coup de Grace. Regardless of how awesome you are, sometimes they will get in a fatal shot. So while the six gaurdsmen per hero may not have enough juice to remove all their HP, any hits that land are automatic critical hits and force a...
  11. V

    Guns in a fantasy setting

    Whether or not we think D&D (or any other scaling-hit point system) is a good fit for Westerns is rather immaterial. That's what Elf Witch is looking to use. If she decides to use something else then we can all provide various suggestions.
  12. V

    Worst game I ever ran.

    Me: "Yep, that's why she's been killing them instead of you. Because she's their boss." That's when I sigh, facepalm, and let them kill their one hope for a major ally and insight. When I get over my frustration and anger (in the next week or two), I'll figure out an alternate source for the...
  13. V

    Guns in a fantasy setting

    I am amazed at how irrelevant all this discussion is. The original poster (you all remember Elf Witch) was looking for firearms to run a Western. Sure there will still a few muzzle-loaders around, but the six-shot revolvers, breach-loading shotguns, and lever-action rifles were a heck of a lot...
  14. V

    I'm on a [map]quest...

    My usual starting point for maps (if I'm willing to spend a bit of cash) is DriveThruRPG or RPGNow (same thing, really). In this case, the first three search results are wholly applicable: Master Plan Modern: Subway - UKG Publishing | DriveThruRPG.com Battlemap : Subway Station - Christian...
  15. V

    Guns in a fantasy setting

    Unfortunately, Power Attack doesn't work at range, and ability modifiers are not generally added to ranged damage. Which gives you the solution, happily. Guns add Dexterity bonus to damage. This works exactly like adding strength, including getting 1.5 times Dex for using it two-handed. Then...
  16. V

    Bad DMs/GMs

    Never mind.
  17. V

    Bad DMs/GMs

    So, you only play with the Perfect Dungeon Master, who flawlessly remembers all details, always gets the math correct, and tracks hit points for all of the player characters and all of the non-player characters with an eye towards character development. ... Does he have any openings at one of...
  18. V

    scouts & racial bonuses

    The range penalty-reduction bonuses were designed to let a character shoot out to the limit of the weapon with zero penalties. Unfortunately, with the website down, I can no longer link to this explicit statement.
  19. V

    scouts & racial bonuses

    Reroll twice. If a character spends a talent selection on an ability, it's a jerk of a GM that says they can't use it because he's playing the "wrong species".
  20. V

    regaurding echani

    Which game are you seeking mechanics for? Given how many different systems (officially or home brew) support Star Wars RP, any advice you get will be pretty heavily biased towards whichever system the respondent prefers. Not to mention any biases derived from their own understanding of the...
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