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    Situationally Lawful Stupid, Awful Good, And Kleptomaniacal

    "I don't need to do anything except look good and praise Lathander. YOU need me to heal you, but I'm under no such compulsion. And since this peasant we're rescuing didn't get crippled by his own stupidity, I'll finish helping him before I try to save you. Try to stay alive for two rounds."
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    Superhero Systems Needed

    General Four Color super heroics - Mutants & Masterminds (third edition by preference). Lots of flexibility, nearly infinite options (though it looks limited), easy game play (with as much 'in play' complexity as the Players and GM want to use) and no dice pools. The only real flaw is that the...
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    Bad DMs/GMs

    Yes, calls get questioned. And then the ref makes a final ruling and that's the end of it. No matter how pissed a team, fan, or coach may be over the final ruling, that's the end of it and it stands for all time. Can those final rulings be bad? Heck yes. Does guidance come down between...
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    Bad DMs/GMs

    No it doesn't. It goes hand in hand with "The DM is always right at the table. Get through the session and then settle the matter like adults." The players are not "always wrong" (and I've never heard anyone except the most socially horrific people claim otherwise; so, not a common attitude...
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    Good DM's?

    A good Game Master is excited and enthused about the game being run. If he's not excited by the campaign, how can he make the campaign exciting? There are many other qualities, but even skilled GMs need to remember that one.
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    Power Ideas

    And now someone has figured out how to turn time control into a gliding form of flight. And you can extend that reasoning to an initial leap, allowing the PC to jump miles by slowing the effects of gravity on both his launch and his descent. Though walking at super-speed is still a more...
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    Power Ideas

    Damage: Age the target's heart / muscles 1,000 years in an instant (or regress them to infancy). Super-Speed: "pause" time for yourself (and maybe allies) allowing for hundreds of hours of action in a single second. Allows for extensive travel, a chance to heal non-fatal damage, extended...
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    A couple of options I'm curious about with Trailblazer

    Really? You're worried about a 5th level spell (from a 9th+ level caster) that hits from ~100 feet away for 5 damage 5 times? You're worried about a 5th level spell that deals 25 points of damage? .... I guess you're free to worry about whatever you want to. But my four-ogre attack squad...
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    A couple of options I'm curious about with Trailblazer

    Remove them as class features or entirely? As class features, it won't do a lot. The Wizard will drop down a little bit, the Sorcerer will drop to were the Wizard is currently, and CoDzilla will be unaffected. Entirely ... well, that's a different kettle of fish, and a pretty difficult one to...
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    d20 modern mini-campaign advice please

    Urban Arcana would be an incredibly valuable resource for this campaign. Honestly, you might be better off using the D&D rules. Borrow the Modern equipment stats (guns and explosives, mostly), a few of the skills, and any feats that don't have D&D equivalents, maybe class defense bonuses, and...
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    Need help with starship sensors

    Eh, similar. Some differences, but similar. Not nearly as prominently discussed, nor as consistently used. Regardless, I still think it's the correct way to go. Set the DCs exactly the same way you would for using actual senses, scale the penalties appropriately, and be done. A big part...
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    Need help with starship sensors

    You may want to borrow a couple of pages from Mutants & Masterminds 3rd Edition. Specifically the "Degrees of Success" mechanic and how easily that integrates with providing additional information. (M&M3 uses this for everything with great success; it's not always relevant to the check but it...
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    TRAILBLAZER - PDF Release - Discussion/Questions/Errata

    Same CR means the same XP. They're just more dramatic battles. They aren't supposed to increase the speed up character progression.
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    TRAILBLAZER - PDF Release - Discussion/Questions/Errata

    Not unless the DM really wants them to. It's just a buffer to make 1st level PCs a bit more survivable (less likely to be killed by a single lucky orc warrior) - NPCs don't generally need it, though they can certainly benefit from it. Have fun.
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    Mass Effect?

    The player declares "I am taking cover." Maybe he has a little sign he holds up to remind the GM. The GM, who's keeping track of everything, decides on a case-by-case basis how much cover the PC has from each foe. It could be none (-0), waist high (-1), chest high (-2), or near total (-4)...
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    Mass Effect?

    It is. By design. The guy that made that wanted a shielded individual to be nearly invulnerable to a single attacker. The key is to hit him repeatedly, usually from three or more combatants who willingly swap their weapons repeatedly mid-fight. Basically, he wanted the combat to be the same...
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    Tell me about Savage Worlds

    Caveat - I made that post over a year ago when I was much less experienced with the system. I would qualify it a lot more now. This ain't 4E D&D; not every combat action revolves around the 1" grid. Explanation: The game uses a number of Templates to determine areas of effect (Small Burst...
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    Zombies.

    Some people despise guns in their RP. I don't get it, but it's true. I suspect that there are similar reactions to cars, Kevlar vests, armored vehicles, and other modern devices. And I'll bet the opposite is true (hatred of medieval technology) too. Gamers with such issues will hate settings...
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    Eberron inconsistencies

    So, are you more comfortable with the setting now? Do you feel like you've found, or been informed of, most of the inconsistencies unique to Eberron? Honestly, I haven't seen all that many in the setting, nor in this thread. There are a number of unexplained things in the setting, but not...
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    Discworld

    GURPS supplements tend to be full of great information and detail. This makes them a valuable research source, especially for running an RPG. GURPS as an RPG is ... so-so. It aims for "realism" and "universality". (For a number of reasons [that are not germane] I consider both of those to be...
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