Savage Worlds kinda sucks honestly. I probably one of the worst systems Ive ever played.
I have played over 100 and it is , in my opinion, one of the best that I have played.
With that being said I think if you are a good enough DM you can make it work.
A good DM can make any game work even if they have to rewrite it. A poor DM can make the best games suck.
The game can work if you are allowing non-setting specific edges to be used.
Really? The people at PEG would beg to differ. SW is not a universal system. Not every setting specific edge is appropriate or works for every setting. That said, for unarmed fighters, the game could use some additional edges for some settings (there is the free Modern Martial Arts by Clint Black) and there are some edges out there that will work in multiple settings.
Im playing in a deadlands campaign right now thats been going on for nearly three years off and on. And the game simply doesnt work. Unless you are a character that uses shooting.
Ive found that the biggest weakness of the game is that it is focused on ONE type of character.
Ok, I don't play Deadlands, but this is not my experience with SW. As asked by others, are you using Test of Wills and Tricks? Is your GM rewarding bennies throughout the game for doing cool things, when you play your drawbacks, etc?
Especially if you are only allowing a very limited set of books.
Read my post above and that of Blu Sponge. The idea is that most of the edges in the main book will be appropriate and, then, you add or subtract based on the setting. If you start allowing edges from another published setting, you need to understand the other setting and be selective about what you allow or you risk allowing edges that will imbalance the game.
I actually find combat takes longer than d20. Yesterdays game for instance took over two hours. Ive never had a combat take longer than 45 minutes in any system.
I have never had a combat take more than 15 minutes with 4 players and the GM. And others here have stated that they have not had a combat take nearly that long.
Sounds like your GM doesn't understand the rules or is setting toughness to high or the players are not using the options available.
In my honest opinion it seems to be at its core a light game, thats not good at lasting longer than a few hours tops
It falls between rules light and rules medium. My typical sessions ran 3-4 hours. I took a year break from running any rpgs.
'
and is made for those new to Role playing games. Its really not for advanced players, who will get frustrated at the lack of depth and customization.
I have been playing since 1979 or 1980. I have played close to 100 rpgs if not more. I enjoy games like Rolemaster, d20, d20Modern, Mutants and Masterminds and used to enjoy GURPS and Hero (dislike both, because I came to dislike roll under systems). As mentioned above, SW rates among my top two games (the other being M&M 2e).
One of my players started in the 1980's. Others have been playing anywhere from 3-10 years.
As for customization, I get more customization in terms of skills than 4e and while 3e and 4e have more feats, In my opinion, edges are handled much better than 3e or 4e feats.