Given that I've seen Pathfinder devs say they put in encounters just to make sure there's enough XP in the adventure to get the party to the right level, I'd be all for adapting the adventures to what the system is actually good at. I'd love to see one of the better APs turned into a proper plot point campaign, for example.I can see this could be politically sensitive. Switching out encounters perceived as a ‘waste of time’ could be seen as disparaging the source material and clearly neither party wants that.
Yeah, trying to make SWADE run like PF1E seems not only impossible, but to entirely miss the point of adapting it in the first place.Given that I've seen Pathfinder devs say they put in encounters just to make sure there's enough XP in the adventure to get the party to the right level, I'd be all for adapting the adventures to what the system is actually good at. I'd love to see one of the better APs turned into a proper plot point campaign, for example.
Fantasy I guess. But most would do. Just curious how a true SWADE module would look. I only have the SWPF stuff.Is there a particular genre you would prefer? I am sure there are several potential options.
Given that I've seen Pathfinder devs say they put in encounters just to make sure there's enough XP in the adventure to get the party to the right level, I'd be all for adapting the adventures to what the system is actually good at. I'd love to see one of the better APs turned into a proper plot point campaign, for example.
The PF2 XP system was basically designed to be X amount of encounters per level. Folks who like XP often complain about how simplified it is.Its one of those things where the desire to support the part of the PF2e base that still really wants to use experience and the part that's gone over to milestones create kind of a no-win in some ways for the native adventure design.
The PF2 XP system was basically designed to be X amount of encounters per level. Folks who like XP often complain about how simplified it is.
I am curious how that translates to the PF2 AP design? I have only played in Abomination Vaults and it was intended to be an old school dungeon crawler that didn't work out well, imo. Though, I dont think a nuanced XP system was the issue. It was more the +1/lvl system makes a sandbox dungeon not quite as workable as old school ones did, again, imo.