Search results

  1. C

    D&D 4E What is the spirit of 4e?

    These elements comprise the definition of "spirit of 4e" that he's looking for, I think. When I saw the topic, these were the first things that popped into my mind. The Essence of 4e: "A tactical system used to resolve combat in a fantasy roleplaying game, that emphasizes an economy of...
  2. C

    nWoD Advice?

    Huh. To me, Vampire is wildly different in Requiem form. There's less definition of what a vampire is or where it came from, and more on what that means: You'll never truly feel anything new again... you might have ideas or feelings, or variations of old ideas and feelings, but essentially...
  3. C

    nWoD Advice?

    My personal feeling - and White Wolf purists tend to hate this - is that in a "meta" sense a cross-splat WoD game is best hinged on Mage cosmology. You can easily draw (very obvious, in some cases,) similarities between the Supernal Realms where magic comes from and the splats, with Mage at the...
  4. C

    nWoD Advice?

    I'd say that you're probably right in thinking that Promethian's quest for humanity would seem like a familiar path for this player that dealt a lot with Humanity loss and morality systems and you'd be right to avoid it for that reason. Depending on the characters played and the focus you...
  5. C

    Someone says "I'm quitting version 'x' of D&D" you react by:

    If it's someone I know and I'm gaming with, I'd more than likely use it as an opportunity to pimp a system I've been wanting to play but no one wanted to play originally. I've always got several of those lying around. "Oh, well, if you don't like that, here's how they handle it in this system...
  6. C

    Are you a "problem player"?

    Unfortunately if I get the opportunity to game, I usually wind up as the DM/GM/ST. If I wind up as the player, I'm the wild-eyed "I have a plan" person that is thinking not only of a solution to the current encounter but a way to amass influence, information, items, technology, power, allies...
  7. C

    Super-Hero systems: pros and cons

    Go with M&M, get a PDF of Ultimate Power (you're only using it during character creation, for the most part, so a PDF is all that's needed), and you should be able to do anything. I honestly can't think of too many "cons" to the system. The "pros" or shock, awe, and wonder factors might not be...
  8. C

    DMs - how often do you get nervous that a big encounter will be a TPK?

    I've never really been afraid of a TPK... I'm confident in my ability to improvise if it starts going badly, and in groups I've had in the past many of them have been able to improvise, as well. The closest I've come to TPKs was back in a couple of Mutants and Masterminds or Hero System games...
  9. C

    Help a DM stop killing his players

    Or #5: Your players are as stubborn as their DM. Whereas you don't like to deviate from things as written, they may feel that they also have to "stick to the script" and if the script says 'fight', they fight until all the pieces on one side or the other are down. Not every encounter in every...
  10. C

    Restart From Last Save?

    I suppose, if one were so inclined (I'm not, personally) that Milestones in D&D 4th Edition would make good auto-save points.
  11. C

    What should be turned into a RPG?

    In the "that game already exists" department, using Mage: the Awakening and Changeling: the Dreaming together would be a perfect fit for the Jonathan Strange-verse. They even reference Clarke's novel as an inspiration source at the beginning of Changeling. Little to no adaptation would be...
  12. C

    What did you never like in 3e?

    One thing I definitely didn't like was having to multiclass to access other skills, and one house rule I favored was class skill swapping: you could trade one of your existing class skills for another skill on a one-to-one basis, provided that it was worked into the character's background or...
  13. C

    New World of Darkness: Mage

    Those are nice. I did something similar, trying to summarize key points to a single page each (with a small but readable font and some formatting errors from cutting and pasting them here): Some things I'd recommend trying: 1) It can be tough to introduce so many concepts at once to a...
  14. C

    Order of the Stick: Why isn't it going 4e?

    I think one reason is that he's drawn a wider audience than just D&D players. Another reason is that at the time, Bard and Barbarian didn't exist. And I wouldn't blame him for not wanting to change Haley to a 4e Rogue. I almost wouldn't blame him for not wanting to change Varsuvius into a 4e...
  15. C

    The most powerful rogue powers from Martial Power.

    I think Rogue options are going to continue to feel a little lackluster unless they open things up for the Rogue quite a bit more. Of all the D&D classes, rogues were defined most by things they could do out of combat. In 4e, your class directly relates to what you can do in combat. Any...
  16. C

    Footwork Lure + Polearm Momentum = At-Will Knock Prone?

    I was considering Battle Rager, but went with Two-Handed Weapon specialty for the +1 to hit because of the high stat requirements. I already had a plan to make an Elf polearm fighter, who was once part of a group of elvish defenders using leafblade-shaped glaives to defend eleven settlements...
  17. C

    Footwork Lure + Polearm Momentum = At-Will Knock Prone?

    This may not be what's intended (more on that later), but per RAW it looks like you could get an at-will ability to knock opponents prone as a level 1 Fighter. Here's how it breaks down: Now, at first glance it seems that obviously the intent was to have an at-will power that allows you to...
  18. C

    I'm an archer: why shouldn't I be a beast master ranger?

    I was resistant to the idea myself before seeing Martial Power... but now I'm thinking Beast Mastery might not be such a bad idea. The primary reason I was resistant to it was that I was glad that the PHB Ranger was not forced to be nature oriented, and that I could use it to make a better...
  19. C

    What do you want WOTC to release as the next 4e campaign setting?

    It's easy to imagine a Player's Guide coming out for several of these (most especially Dark Sun) with unique races and classes that would work in 4e, but I'm having a hard time picturing what a Player's Guide to Greyhawk would be like. Isn't it basically just the more generic, lower magic...
  20. C

    Setting Idea: The Residuum Economy

    I think you primarily need a better, more satisfying definition of "What is residuum?" before you can adequately tackle the larger issues to the point where you're basing a whole setting around it. Saying that it's raw magical material is insufficient in terms of describing its origin...
Top