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    Are CPRGs REALLY the wave of the future?

    CRPGs are no substitute for the real thing, just as pen-and-paper doesn't replace CRPGs. There are some games that come close to the storyline/freedom/combat mix of pen-and-paper, however. * Fallout 2: You can do a hell of a lot in this game. Plot and combat are both stellar as well. *...
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    What's Up With The Monk?

    I'm thinking of implementing a house rule for Monks: every four levels, starting at level 2, they get an unnamed bonus to one ability score...a total of 5 extra points after 18 levels. This will have a few advantages: it fits with the concept of a Monk (ie. mastery and continous improvement of...
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    D&D 3.1E: What to change?

    There are ways around this: 1. In the campaigns I've played in, and I suspect many others, an evil alignment requires both evil intent and evil actions as well. A person who has not committed any acts of evil can hardly be called evil. 2. Fine, find out with divination spells or the like if a...
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    D&D 3.1E: What to change?

    Get rid of alignment, and all rules related to it. I don't find it adds anything to the game, and it takes away quite alot with the absurdities it introduces...stuff like the party Paladin going from town to town slaughtering everyone who shows up on his Evil Radar, or the rigorous training and...
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    Frustrated on Feats

    The Core DMG rules have quite a few items that duplicate feats...for example, the Mighty Cleaving enchantment that allows one extra Cleave attempt. It should be fairly easy to make more weapons/armour that allow these type of combat feats.
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    How would you keep a Frenzied Beserker from killing the whole party?

    Buy or create a Wand of Summon Monster. Move the party away, and each round, summon a crappy monster for the Berserker to beat on, until the Frenzy has worn off. As for the RP issues, it takes a certain type of party to travel with a Frenzied Berserker. They may realize he can't control himself...
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    Damage Reduction in MotW

    The reason the feat requires DR as a "class feature" is to prevent a character getting a magical item or spell that gives damage reduction, then taking the feat. I don't think allowing the feat at 1st level is unbalanced, but I do think it is illegal by the rules. Imagine a feat that requires...
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    start the meter, my 15 minutes of nerd-fame has begun!

    Very cool. Congratulations!
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    Houston we have Achieved Orbit around NWN!

    It's unfortunate: Grand Theft Auto 3 just came out recently for PC and has sucked up huge quantities of my time. Now, NWN, my most anticipated game for years, has just been released. In another few days, Warcraft 3 will also be out. How the hell will I be able to play all of these? The answer...
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    [ot] Michael Jackson (gripe)

    He had some classic songs, but he should really be remembered for the classic Sega Genesis game Moonwalker. Remember when you could rescue the monkey and turn into a robotic Michael Jackson that shot out lasers? That was quite cool.
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    Fatespinner Question

    Oops, I'm stupid. Yeah, it's in T&B.
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    Fatespinner Question

    In Tome and Blood, the Fatespinner's Spin Fate ability says you can "store a maximum spin value equal to his caster level" (p. 59). A level 5 wizard/level 1 fatespinner would have a caster level of 5, and thus have a max spin value of 5, since they don't get a spellcasting level from the first...
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    Psion turns 100!

    Psion, your sig is absolutely awesome.
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    Playing Monks

    Actually, this character has the potential to be very effective. All you need is support from your party, in the form of buffing spells. For example: * Mage armor, as someone already mentioned, will boost your AC until you get some Bracers. * Endurance and Bull's Strength will make you hit...
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    casting summon powergamer IV! need help with 14th level rogue!

    You absolutely need to buy a Ring of Blinking...it'll be the best 30,000 gp you ever spent. Here are some of the benefits: * While blinked, you take half damage from area attack spells (Fireball and the like). Combined with evasion, you'll be invincible against this type of magic. * 50% miss...
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    Which "must buy" gaming item did you buy, but never use?

    I've used a few, but some of the prestige classes and feats are a little campaign-specific (Hathran witches, the various Harper classes, regional feats, etc.) I plan to eventually adapt these to my campaigns...has anyone had any experience with this?
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    Which "must buy" gaming item did you buy, but never use?

    Although I like the Forgotten Realms Campaign Setting book (it's well-written, doesn't need lots of errata, has great artwork) I have yet to use it in my campaigns. The problem is, I've grown so used to home-brewed campaign worlds over the years I don't really know how to properly use a...
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    9th Level Spell Choices

    Hey, it can be a good thing...fight the angry creatures you previously Gated by Gating in more, and watch the XP and treasure roll in! :D
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    9th Level Spell Choices

    Gate is a powerful choice. Not only will you have loads of offensive power (summon Solars, Pit Fiends, whatever) but you'll hugely increase your sorceress's versatility. In essence, you'll have access to any spell that a creature in the Monster Manual has...for the limited spell selection of a...
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    [OT, External Link]This Site is Digital Crack!

    I can't believe how addictive this is...even more so than the Infamous Worm Game! (http://www.liquidcode.org/worm.html)
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