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    Playable Vampire: From Level 0 Up.

    Sure, that makes more sense. Or maybe cold blood should be irrelevant - I don't think there's anything different about the actual blood itself, just the creature's self-regulation of body temperature (or lack thereof). Either way I very much doubt it'll come up a lot; most fantasy worlds aren't...
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    Removing Racial HD

    I wouldn't judge a player for wanting to play a half-dragon stone giant. However, I'd make him take a big nerf on it. Perhaps he'd be a stunted, sickly, or simply a very young character. The half-dragon stone giant child was abandoned at birth by his giant mother, forced to wander the humanoid...
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    Playable Vampire: From Level 0 Up.

    Well there's nothing particularly wrong with it as an option (assuming the game adopts your "vampire drinks blood to replace its own blood" idea, which I rather like actually). Although I think cold-blooded creatures would seek out warm blood, especially since they have no way of basking in the...
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    Playable Vampire: From Level 0 Up.

    It's not so simple for fantasy creatures. Dragons, for example, would probably be warm-blooded (or more accurately, endothermic). An endotherm by definition is able to control its own body temperature - if dragons are always the same temperature as their environment, where does the fire (or cold...
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    Playable Vampire: From Level 0 Up.

    Oh, alright. It doesn't seem like much of a weakness for the savvy character then; it's actually a major boon. Free healing virtually whenever you want and a free 5 temporary hp every day. How many cold-blooded creatures are there? The only one I know for sure is kobolds (as stated in RotD); I...
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    Playable Vampire: From Level 0 Up.

    Perusing this, a thought occurs. You mention getting less potent blood from cold-blooded sources. But untimately any mammal's blood is as good as a human's. A goat costs 1 gp. A vampire with 5 gp to spare can buy 5 goats. Each day he drinks from the healthiest ones until sated; by going around...
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    Removing Racial HD

    I agree - from a gameplay perspective, there is no reason why monsters should have magical items, or dragons have class levels. But from a flavour perspective, there's no reason they shouldn't. These are power-hungry, evil beings that could, in some cases, level small towns with a minimum of...
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    Vermin as Animals

    I never quite understood the divide between vermin and animals, and why spells and effects that work on animals don't work on vermin. Vermin are animals, after all. Monstrous vermin are just dire animals. There's no clear-cut evolutionary schism between the two. For example, cephalopods...
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    Removing Racial HD

    This brings up a good point; namely, why big monsters don't adventure. Or more specifically, why they don't all have magic items to match their ECL. It would be well within their power to acquire such items, and to their immediate and absolute benefit. But for some reason they just don't do it...
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    Magic Item Set for Witch

    Idea: Robe allows shapeshifting (in a wild shape fashion) into a classically "witchy" tiny creature: rat/bat/cat/raven/toad (/monstrous spider?) 1/day.
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    Removing Racial HD

    I'm a fan of playable monster races, and as such I'm always looking for ways to solve the obvious problems involved. Savage Species had a good idea, although a lot of the book seemed to assume a whole party of monsters, rather than monster + a few humanoids. If everyone has access to unique...
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    removing size modifier for attack

    The whole size system is a massive simplification. Damage should really increase exponentially with size - it doesn't, in the interest of game balance. A Huge tyrannosaurus is doing 3d6+13 damage with a bite attack - that's three hits with a short sword from an average fighter. Try doing as much...
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    removing size modifier for attack

    The thing is, once this happens, an ogre will have an easier time hitting another ogre than a halfling will have hitting another halfling. (And it has nothing to do with Dexterity.) The size bonus to Attack is supposed to equal and cancel out the size bonus to AC.
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    Help me reach LA+0

    Thanks for rating. Heavy Lifting: Seems like a reasonable change. Spore Cloud: The change to sickened is good. Although I definitely like scalability, I don't think racial abilities are supposed to scale by class levels, or at least I've never seen a case of it. Is there a precedent for it...
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    Help me reach LA+0

    I've been trying to balance some playable races and I always like getting second opinions for stuff like this, especially from those with more experience than me. They use some unique abilities and odd mechanics, so any insight into how these would balance in common situations would be...
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