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  1. Meliath1742

    D&D 5E Disengage Clarification

    Thanks...nice to know I'm not going crazy(er)😁
  2. Meliath1742

    D&D 5E Disengage Clarification

    OK...my interpretation of the Disengage was straight forward...no opportunity attacks for the remainder of your turn. But I've seen statements from various sources that have added some grayness for me. If you use disengage I figured you could only move your normal movement (e.g. 30'). But I've...
  3. Meliath1742

    D&D 5E Skilled contests and advice wanted

    Agreed. Contest vs level is comparing apples with oranges. A characters ability in combat takes into play the character as a "whole" while a contest narrows the focus to essentially a singular ability.
  4. Meliath1742

    D&D 5E How would you continue this? (Lost Mine)

    Agreed. The party might offer compensation to the bartenders family (if any) or the town itself...especially if there are lawful characters involved (pregens had two I believe). Overall this should be no more than a small delay for the groups main mission. But of course that depends on the GM :-)
  5. Meliath1742

    D&D 5E Mitigating Critical Hit Devastation

    I'm considering changing the instant death to a "delayed" death. Instead of dying outright, the character goes into the death saves with 2 failures. This would of course require quick actions from the group to ensure the third roll isn't required...or face the consequences. You could further...
  6. Meliath1742

    D&D 5E Mordenkainen's Sword is Limp and Made of Tinfoil

    Those are all things I would consider putting back into the spell descriptor as a DM. I would have to see the "no action required" for awhile to judge if it makes it too powerful...but initially I wouldn't think so. I would also considering ramping up the damage as the caster went up in level or...
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