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    D&D 5E How fantastic are natural 1's?

    I'm not trying to say that those who oppose fumble rules are crazy. I'm saying that the level of opposition I'm seeing makes me think they have been exposed to really bad fumble rules. I've seen systems out there before that are horrible. I don't think it's fair to lump all fumble systems into...
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    D&D 5E How fantastic are natural 1's?

    Wow. Love how you accuse me of claiming I know what other people are thinking and then claim to know what I'm thinking.
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    D&D 5E How fantastic are natural 1's?

    Which you're free to do, but you'd be wrong. I played with plenty of people who don't like fumble rules, but the feeling I'm getting from the posts here (and not just yours, but the aggregate) is that the people who are opposed to fumble rules have such strong feelings that I suspect some sort...
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    D&D 5E How fantastic are natural 1's?

    That's why I said "seems like".
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    D&D 5E How fantastic are natural 1's?

    It seems like most of the people here who are opposed to fumble rules either haven't played with them and are imagining some hellish/comedic scenario or have played with really awful rules. I've played many, many games with fumble rules. Higher level characters have ways of mitigating fumbles...
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    D&D 5E Becoming prisoners without removing player agency (OotA)

    Since their introduction Drow have used sleep poisons that knock out their opponents. Home brew something like this and have a raiding party carry copious amounts. A high Con save is required and the Drow are experienced enough to target those who are more likely to fail. A large party can hit 3...
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    D&D 5E Odd things in the rules that bug you?

    I've almost considered requiring those who can take the prestidigitation cantrip to take it. Sure, being able to throw acid in your opponents' faces at will is nice, but in the real world prestidigitation would be much more valued. After a long day of adventuring being able to clean yourself (or...
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    D&D 5E Odd things in the rules that bug you?

    A history degree with a focus in medieval Europe shows that medieval people worked longer and much harder than most of people in the modern West do. Certainly some people work ridiculously long hours today but that is because of modern connectivity they can be "working" while doing something...
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    D&D 5E Role-playing effects from different types of Mushrooms

    Focus Tea - you gain advantage on Initiative rolls and Perception checks for 12 hours. After that time you suffer 1 level of exhalation. Berzerker Tea - after consuming the tea you gain 2d6 temporary hit points. For the next 24 hours you cannot keep track of your hit points--the DM does it for...
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    D&D 5E How fantastic are natural 1's?

    Did you read the rest of my post? Fighters and other front line melee combatants are more likely to benefit from the fumbles of their enemies. Also, most the fumble systems I've used over the years either require a confirmation roll (sort of the inverse of 3e's criti confirmations) or the DM...
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    D&D 5E Odd things in the rules that bug you?

    I understand your complaint, but I believe the lack of the metric system is strength. In fact, I think the designers of 5e went too far trying to make systems more rational (the decimal monetary system, for instance). The medieval world (I know--D&D isn't historical medieval, but it was always...
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    D&D 5E Odd things in the rules that bug you?

    I don't know where you're getting that notion. The overwhelming majority of people were agricultural workers and would work pretty much from sunrise to sunset. In the winter this meant shorter hours and more sleep (nobody stayed up late browsing the internet, for instance), but they routinely...
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    D&D 5E Odd things in the rules that bug you?

    The idea that nearly everyone can read and write. ...I should probably stop now.
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    D&D 5E Odd things in the rules that bug you?

    The idea that it takes just as long to don mail armor as it does a suit of plate. Or that it takes just as long to don a hauberk as it does a breastplate. And that you can just as easily don a breastplate by yourself as you can a hauberk.
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    D&D 5E Odd things in the rules that bug you?

    The idea that a normal work week is 5 days with a 2 day weekend. I can't recall if that's stated explicitly in the core rulebooks, but I do remember Xanathar's stating that. Also, there seems to be a notion that most people work about 8 hours a day. It hurts my brain to think that the designers...
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    D&D General Most common NPC/sidekick for a party

    A sidekick is a great thing to have if you're an experienced DM running a group of newbies. Even if the NPC does nothing in combat (e.g. the grizzled cook who helps make and break camp), he can be a source of advice. He might not have any direct experience fighting monsters but he's been...
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    D&D 5E How fantastic are natural 1's?

    My argument is that they don't get penalized more. Sure, they might have more of a chance to roll more fumbles (which is more than compensated if you're playing a Champion by the improved critical feature), but they are more likely to be in the thick of battle fighting hordes of minions. Each...
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    D&D 5E How fantastic are natural 1's?

    Regarding all this talk about who critical failures affect the most... In my experience no one rolls more attacks, saves, or ability checks in a game session than the DM. As long as NPCs/monsters play by the same rules, fumbles end up benefiting the players. Sure, that's spread out over several...
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    D&D 5E How fantastic are natural 1's?

    You mean like when a natural 20 in combat--no matter the skill level of the attacker or the difficulty of hitting the target--is always a hit?
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    D&D 5E How fantastic are natural 1's?

    Personally, I hate the idea that a natural 20 is always a critical hit on an attack roll or an automatic success on saving throw but a natural 1 is no different than missing the AC or DC by 1. I play with critical failures (fumbles) on attack rolls and saves for players and NPCs/monsters. I...
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